Shock Settings
Posted: Wed Jun 10, 2020 7:23 pm
OK, solo playtesting has shown me something that is contrary to the effects that I thought it would be. I went under the premise that I was told for the replacement rate setting that when one wants to correct a replacement rate of say 200%, the new event setting would need to be 50% (200% X 50% = 100%).
However, this does not seem to be the issue for the shock value setting. I originally set one sides shock value at 150%. And, when I set the new event to return the shock value to 100%, I set the new event for 67% (150% X 67% = 100% approximately). Yet, when the playtesting got to the new event, I was shocked to see the shock value was now set for 67%.
This is lunacy!
However, this does not seem to be the issue for the shock value setting. I originally set one sides shock value at 150%. And, when I set the new event to return the shock value to 100%, I set the new event for 67% (150% X 67% = 100% approximately). Yet, when the playtesting got to the new event, I was shocked to see the shock value was now set for 67%.
This is lunacy!