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Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 12, 2020 8:08 am
by Dimitris
Download: https://drive.google.com/file/d/1MT2yqx ... sp=sharing

To apply: Just unzip to the CMO installation directory, overwriting Command.exe (make a backup first). You should update to B1147.1 first before applying this update (otherwise, Steam or the Matrix updater may overwrite the exe when updating).

NOTE: This is a public beta. Standard disclaimers apply.

Build 1147.2 release notes (changes from B1147.1)
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* FIXED: Tacview: New units not appearing, and connection is broken with "Real-time recording complete" message
* Possible fix for #13926: Jets flying at 300ft even when ordered not to (<--- We need feedback for this, because it's very hard to reproduce consistently)
* Added: Hotkeys to increase/decrease time acceleration for keyboards without numpad: "+" on Keypad OR +/= key OR Ctrl+Shift+X to accelerate, "-" on Keypad OR _/- key OR Ctrl+Shift+Z to decelerate
* Fixed: PgDn hotkey to drop contact
* Fixed: Lua infantry drop & UI function
* FIXED: Guided projectiles back-tracking if their target is destroyed while in flight
* Tweak: Logged when "Contact-Bombs" are used.
* Fixed: Time Trigger value changes when current time is manualy changed
* Tweak: Posture change results in disingenuous message
* Fixed: UI Contact Report showing truncated UnitType and Detected Emission labels
* Fixed: Contacts with no detected side aren't cleared when posture changes to allied
* Fixed: Only 'A' showing under unit icon for player side
* Lua: Added code for Losses/Expenditures access:
-<side wrapper>.losses
-<side wrapper>.expenditures
-SE_AddCustomLoss(side, table)
* Fixed: Include cargo units in losses
* Lua: Tweak side method - :unitsBy(...)
* Lua: Add unit wrapper property - category
* FIXED: #13903: Ship cargoes using Kg value as Ton value
* Fixed: #13849: [More Info Needed] Waypoints viaLUA
* Fixed: #13682: LW: ScenEdit_AddUnit heading vs desiredHeading issue
* Fixed: #13901 Single unit airport magazines disappear
* Fixed: Missing weapons on a shallow database upgrade

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 12, 2020 11:20 am
by Rain08
It doesn't say 1147.2 when I start the game. I overwritten the exe twice, but it still says the previous version. Is that supposed to be like that?

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 12, 2020 12:20 pm
by goldfinger35
My main menu shows 1147.2

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 12, 2020 1:09 pm
by Rain08
ORIGINAL: goldfinger35

My main menu shows 1147.2

As it turns out, it's user error [8|]. I accidentally replaced the .exe in my CMANO folder instead of CMO folder.

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 12, 2020 1:43 pm
by KnightHawk75
Thanks for these fixes and additions tweaks to Lua, they're super helpful!

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 19, 2020 6:48 pm
by PaulWRoberts
The link downloads an .exe version of the update rather than a set of files to copy over. When I run the .exe I get an error.

What am I doing wrong?

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 19, 2020 6:53 pm
by michaelm75au
Unzip the file, and copy it to your install folder. It should just be 'Command.exe', not the usual large set of files

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Fri Jun 19, 2020 7:10 pm
by PaulWRoberts
ORIGINAL: michaelm75au

Unzip the file, and copy it to your install folder. It should just be 'Command.exe', not the usual large set of files

Oooooh. So command.exe file is the only one updated this time? That's unusual, but now I get it.

Thanks!

RE: Command Modern Operations v1.01 update - Build 1147.2

Posted: Tue Jun 23, 2020 12:44 pm
by SheriGoddart
Thank you very much for supporting the game.