Page 1 of 1
Renaming Models: Full Control
Posted: Fri Jun 12, 2020 10:04 am
by GodwinW
I would like to have the ability to rename specific models without earlier models getting the name as well.
For example when I make a variant of my infantry with Combat Armor I might want to call then 'Armored Troopers', instead of the automatic 'Troopers II'.
And when I change this in the game now my old Troopers (I, without Combat Armor) also get renamed.
Moreover, I cannot get rid of the 'II' (they'll be 'Armored Troopers II').
I would like to see an option to rename older versions (checkbox yes/no) when renaming units as well as being able to remove the number (II or lack of II) if we wish.
Thank you for your consideration.
RE: Renaming Models: Full Control
Posted: Fri Jun 12, 2020 10:36 am
by zgrssd
Currently you are not naming the model - you are naming the model-line. And for that, the automatic roman numerals are nessesary to differentiate itterations. Basically you name a specific result on the "Structural Design" roll, not really a specific model.
So quite a lot of code to change for that.
I do not really see a reason for it.If you got Trooper II, you propably are going to get rid of Trooper I entirely. After wich you can just obsolete the Model. You pick Troopers with Combat Armor, becaus henceforth you want troopers with combat armor as your mass infantery.
Maybe for the tanks, if you got a Laser, a Howtizer and a High Velocity version on the same chassis?
But then I would say the game should propably Enforce that you can not do such a massive change of the Weapon. Calliber is one thing (but even that may be limited), but weapon type should propably require a new base model.
RE: Renaming Models: Full Control
Posted: Fri Jun 12, 2020 10:39 am
by GodwinW
Because I would really like it

RE: Renaming Models: Full Control
Posted: Fri Jun 12, 2020 10:45 am
by zgrssd
ORIGINAL: GodwinW
Because I would really like it
Usually I write sugestions about things I would really like as well. [:'(]
I just thought I throw in that I do not think it nessesary - or even problematic. So Vic knows where to put it on "the list of things to add/change" [:)]
RE: Renaming Models: Full Control
Posted: Fri Jun 12, 2020 11:56 am
by Malevolence
I agree with player agency. Let players name each model. Spare a few bytes. I dislike the automatic suffix as well.
There is nothing stopping the default automatic model-line name even with such a change. It's opt-in.
RE: Renaming Models: Full Control
Posted: Fri Jun 12, 2020 12:58 pm
by zgrssd
ORIGINAL: Malevolence
I agree with player agency. Let players name each model. Spare a few bytes. I dislike the automatic suffix as well.
There is nothing stopping the default automatic model-line name even with such a change. It's opt-in.
Who was talking about the bytes? I was taking about the code for this.
I shudder to think about the mess that will end up being. Because it always ends up being a mess!