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Problem with my new buildings, what can it be wrong?
Posted: Fri Jun 12, 2020 11:43 am
by Nomada_Firefox
I have seen how the vehicles can enter my buildings. What can it be the missing thing?
RE: Problem with my new buildings, what can it be wrong?
Posted: Fri Jun 12, 2020 4:19 pm
by SteveMcClaire
Check the terrain.txt entry and make sure the type is set to 4 (building) the movement rate for all vehicle types is set to 0 and the interior flag is set to 1.
RE: Problem with my new buildings, what can it be wrong?
Posted: Fri Jun 12, 2020 6:05 pm
by Nomada_Firefox
Yes, they are made with that settings, I have copied the code from a normandy building, just I changed the terrain object index and used a different scale from 1 to 1.5 because I made them smaller in 3dmax but I go to try scaling them in 3Dmax and to use 1.
At the sametime, I could deply an ATgun inside some of the buildings.
RE: Problem with my new buildings, what can it be wrong?
Posted: Fri Jun 12, 2020 6:38 pm
by Nomada_Firefox
Is there a maximun size for the floor? if I do not remember badly, I have seen buildings with two floors. I do not see the problem as a code problem.
RE: Problem with my new buildings, what can it be wrong?
Posted: Fri Jun 12, 2020 6:45 pm
by PipFromSlitherine
Be sure to use the transform reset script from the documentation page. Otherwise scaling can cause all kinds of issues.
Cheers
Pip
RE: Problem with my new buildings, what can it be wrong?
Posted: Fri Jun 12, 2020 8:16 pm
by Nomada_Firefox
ORIGINAL: PipFromSlitherine
Be sure to use the transform reset script from the documentation page. Otherwise scaling can cause all kinds of issues.
Cheers
Pip
Yes I discovered it time ago. But it is not the problem. The problem is how if parts from the floor were not recognized. Perhaps, why have I used a plain mesh?
And I have discovered how I have not added walls. I do not know if the buildinds need a outside mesh as I could see in the bocage.
If I have not said it before, the biggest problem making new models is understand the information from the archontool about what is linked to another. It is my big headache with these things. But I could not make it badly because I discovered how hide the roof and to add different textures in a same model.
One model from different type as a example would be great. By the moment you shared the M4, the Bocage, perhaps one house would be a big help. By the moment I go to try making a different mesh with the floor....perhaps a box....some with more....sides.
RE: Problem with my new buildings, what can it be wrong?
Posted: Sat Jun 13, 2020 6:01 am
by Nomada_Firefox
I have tried several things and always happens the same
https://steamuserimages-a.akamaihd.net/ ... 206FF3C3A/
A part from the building is out the floor and it is not a matter from the size because I have seen it in smaller buildings.
Can it be because I have not added bones from windows in the walls from the house without them? I have noted how some of your models add windows in any places, even if there are not windows. But perhaps it is because the model was made for different textures and some of them have windows. But........perhaps it is the point because the vehicle can enter the garage [:)] , the wall has not anything blocking the access. I must check it later.
RE: Problem with my new buildings, what can it be wrong?
Posted: Sat Jun 13, 2020 12:03 pm
by Nomada_Firefox
I had a idea but it was incorrect.
RE: Problem with my new buildings, what can it be wrong?
Posted: Sun Jun 14, 2020 4:58 am
by Nomada_Firefox
Finally, I fixed the problem. At my opinion it was the positions from bones and pivots. A small delay in my mod but a good delay because I have added the walls mesh. However, I need edit my customized building textures again for to adapt them to the walls.
RE: Problem with my new buildings, what can it be wrong?
Posted: Sun Jun 14, 2020 6:34 am
by mukiblejlok
just to say you are doing great job

RE: Problem with my new buildings, what can it be wrong?
Posted: Sun Jun 14, 2020 6:50 am
by Nomada_Firefox
I have noted how the original buildings, perhaps not all, they have the same problem with some of the borders. Now I could prevent the "garage" effect with tanks but not with the noise of the vehicles.
https://steamuserimages-a.akamaihd.net/ ... D4E4CF7D1/