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AI uses field training posture while at war

Posted: Mon Jun 15, 2020 9:21 pm
by ydmatrix2
AIs usage of postures seems questionable at times.

In this example a Major regime declared war on me, and yet its formations just a couple of tiles from the border (and while seeing my troops move in) keep using the Field Training formation which gives them serious attack and defense penalties.

In other cases, I've seen AI keep using the "All out attack" posture (with big defense penalties) while retreating, for multiple turns, as I've pushed towards their cities.

RE: AI uses field training posture while at war

Posted: Mon Jun 15, 2020 11:18 pm
by zgrssd
One issue with gaming AI is, that it can not plan ahead.
A human can easily decide that he will keep the posture because he will turn this around. That the cost of not having it later, is worth the penalties right now.

Short of giving the AI a special rule like "always is given back the card, when it cancels a posture" I do not see how it could choose to cancel a posture without ending up with never using any posture for moer then 1-2 turns.

RE: AI uses field training posture while at war

Posted: Tue Jun 16, 2020 8:46 am
by Soar_Slitherine
In my current game, the AI is misusing All-Out Attack and Field Training so badly that it would be better off if it didn't use any postures at all. But improving it to the point where it can use them for net good should be low-hanging fruit, for the basics it mostly just needs to consider shifting to offensive postures only when it would result in a favorable attack and consider shifting to a posture with a better defensive modifier depending on how much threat there is from enemy units.

RE: AI uses field training posture while at war

Posted: Tue Jun 16, 2020 4:40 pm
by zgrssd
ORIGINAL: Soar_Slitherine

In my current game, the AI is misusing All-Out Attack and Field Training so badly that it would be better off if it didn't use any postures at all. But improving it to the point where it can use them for net good should be low-hanging fruit, for the basics it mostly just needs to consider shifting to offensive postures only when it would result in a favorable attack and consider shifting to a posture with a better defensive modifier depending on how much threat there is from enemy units.
That would end up being very "flip-floppy". It would pick one Posture for the attack, then another one for the defense. And thus quickly run out as postures.

So "no posture" would be th easiest. While "retreive posture upon removing" would allow it to not run out instantly.