Feedback: Tech Tree Progression
Posted: Tue Jun 16, 2020 7:15 am
On some worlds (plenty of water and metal) you really do not need a lot of techs like Hydroponics, Soil Filtration etc., but you still need to research them in order to further progress down the tree to more powerful things.
It feels a bit bad, having to research a worthless tech. I would like it if something could be done to solve this.
For example the Chemistry Tech Group (has 3 military that should be almost always (RPG arguable if there is no fuel resulting in no one fielding hard targets) useful but no Economics), Advanced Chemistry and Machinery Tech Group.
Also Gas Powered Small Arms is a weird one: less powerful than what you had.. is a bit of a sad surprise.
It feels a bit bad, having to research a worthless tech. I would like it if something could be done to solve this.
For example the Chemistry Tech Group (has 3 military that should be almost always (RPG arguable if there is no fuel resulting in no one fielding hard targets) useful but no Economics), Advanced Chemistry and Machinery Tech Group.
Also Gas Powered Small Arms is a weird one: less powerful than what you had.. is a bit of a sad surprise.