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Administrative Strain that should not be there

Posted: Tue Jun 16, 2020 2:15 pm
by ydmatrix2
My city (capital) has a 20% administrative strain penalty, yet has no active buildings outside of 6 hex range.

The remote buildings it has are:
* A metal mine, that was previously delegated to another city
* Conquered public assets (agri-domes, recycling sites) that were all set to be Closed multiple turns ago

I've even tried delegating the conquered public assets that are closed, but the 20% strain penalty is still there.

RE: Administrative Strain that should not be there

Posted: Tue Jun 16, 2020 2:30 pm
by zgrssd
Did you actually progress a turn after the changes?
A lot of values are logged values from last turn strart resolution.

RE: Administrative Strain that should not be there

Posted: Tue Jun 16, 2020 2:45 pm
by ydmatrix2
Did you actually progress a turn after the changes?

Yes, for several turns. Same issue.

RE: Administrative Strain that should not be there

Posted: Tue Jun 16, 2020 3:18 pm
by Vic
Could you send this save game to vic@vrdesigns.net? Much appreciated!

RE: Administrative Strain that should not be there

Posted: Tue Jun 16, 2020 3:40 pm
by ydmatrix2
Done.

RE: Administrative Strain that should not be there

Posted: Wed Jun 17, 2020 6:57 am
by Vic
Thanks.

It is because the delegated Asset was counted to the wrong Zone (huntsland instead of the other).

Thanks for spotting this.

Will be fixed in upcoming open beta.

Best wishes,

Vic