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Do HQs have a limited command range?

Posted: Tue Jun 16, 2020 7:29 pm
by Novaliz
Do all HQs have a limited command range? Is there a command range layer?

RE: Do HQs have a limited command range?

Posted: Tue Jun 16, 2020 7:36 pm
by Kamelpov
yes around 5-6 hex i think. Then the effect lower by 25% until it hit 0

RE: Do HQs have a limited command range?

Posted: Tue Jun 16, 2020 7:43 pm
by Lovenought
Yes. Also, you can re-assign units to OHQs (like GR grade infantry you find). Which is something I only learned yesterday. You want units to be assigned to the nearest HQ, because they presumably get bonuses. This is the info button:

https://imgur.com/3wnQoFz

RE: Do HQs have a limited command range?

Posted: Tue Jun 16, 2020 8:09 pm
by Daza99
What do you mean by command range? what type of commands are restricted by range?

RE: Do HQs have a limited command range?

Posted: Tue Jun 16, 2020 8:40 pm
by Malevolence
It's called HQ Power and it has its own value to the left of supply in the currently selected unit window.

Per the manual, for units to receive effects of skill bonuses, the unit must be in range of its OHQ. At 100%, a good skill roll always works. It decreases to 0%, where skill rolls never work. The owning SHQ is always in range for the high command skill roll.

The OHQ commander performs those skill rolls during combat. Operational command is always rolled. Depending on other factors, it also includes offensive tactics, defensive tactics, and other options like Tanks, Guns and infantry tactics.

You can have more than one OHQ commander in an engagement, if you mix your formations in an offensive or mix them in a hex during a defensive fight.

Look for morale and experience benefits as well.

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RE: Do HQs have a limited command range?

Posted: Tue Jun 16, 2020 11:28 pm
by Grotius
Militia units can only be attached to SHQ, right? Which means they have to operate close to SHQ or they suffer big command-range penalties, right?

RE: Do HQs have a limited command range?

Posted: Tue Jun 16, 2020 11:31 pm
by Malevolence
I used the post as the basis for a full guide--

https://www.matrixgames.com/forums/tm.asp?m=4834758

zgrssd contributed some details about the militia. I tend not to think about them, since they become OBE very early in the game.

RE: Do HQs have a limited command range?

Posted: Wed Jun 17, 2020 3:16 am
by Jdane
Has anybody determined the precise range of an OHQ yet? And particularly if it depends on terrain types or not? I've been failing to pay enough attention to tell myself.

At any rate, your contributions to the War Room are much appreciated, Malevolence and zgrssd.
I would love one on logic gates shenanigans using roads and traffic signs, but that would probably scare the heck out of people. [:D]

RE: Do HQs have a limited command range?

Posted: Wed Jun 17, 2020 6:34 am
by zgrssd
Afaik:
- The SHQ's high command skill has unlimited range.
- OHQ skills do have a limited range, wich is even displayed on the unit (that property that looks like a Order of battle Diagramm)
- Militia units that are within OHQ range of the SHQ, can also benefit from OHQ Skills of the SHQ commander.

RE: Do HQs have a limited command range?

Posted: Wed Jun 17, 2020 2:48 pm
by Novaliz
ORIGINAL: Malevolence

I used the post as the basis for a full guide--

https://www.matrixgames.com/forums/tm.asp?m=4834758

zgrssd contributed some details about the militia. I tend not to think about them, since they become OBE very early in the game.

Great! Thank you!