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Lots of new mods to check out
Posted: Wed Jun 17, 2020 4:41 pm
by Paullus
Deepstuff3725 has added a lot of new mods copvering many nations tha last few days. he has also made a list of available nations in the different mods
here. Outstanding work Jeff.[&o]
RE: Lots of new mods to check out
Posted: Wed Jun 17, 2020 9:36 pm
by Big Ivan
ORIGINAL: Paullus
Deepstuff3725 has added a lot of new mods copvering many nations tha last few days. he has also made a list of available nations in the different mods
here. Outstanding work Jeff.[&o]
+1 Jeff!![:D]
RE: Lots of new mods to check out
Posted: Wed Jun 17, 2020 9:59 pm
by Deepstuff3725
Thanks guys.
I have had some extra time during each day and wanted to make a few mods. Then I looked online and saw what nations that were left that participated in WWII, so I thought I’d just do them, too. Haha. Kinda of like Forrest, I just kept on going...
Just glad to help the wargaming community. Martin and I just played the scenario Meat Grinder online via Steam and soon I’ll do an AAR on it. TotH is a great game, and playing against a live person makes it even more fun.
If anyone wants to use any of the Mods I put together for scenarios, or edit them in any way, feel free.
Like the rest of the guys on here, I’m hoping this game keeps getting updates and development in the future.
Jeff
RE: Lots of new mods to check out
Posted: Mon Jul 27, 2020 8:57 am
by PDiFolco
Hi
About the new countries mods like France Romania etc, are they only reskins, I mean the engine still uses the Ge/Ru/US unit data ?
Or do they include new national unit data ?
RE: Lots of new mods to check out
Posted: Mon Jul 27, 2020 8:36 pm
by Deepstuff3725
Hey PDiFolco.
They are just re-skins. I’m not sure how to dive into the National and Unit data in this game to edit all that. If someone wants to do some of that they can.
I was just wanting to make some skins to cover some countries that were not already represented in the game.
Rather than editing nation and unit ratings, if you’re making a scenario with one nation much stronger than the other, you could just give the stronger nation units with more experience. Give the weak nation lower experienced units. Then in the battle it would probably play out realistically without having to change any data.