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Why is readiness always so low + interface questions
Posted: Wed Jun 17, 2020 5:09 pm
by btonasse
Hi guys, I have some more question regarding this great game.
I have just built my first formation (Infantry + MG with Envirosuits and fully supplied) and I notice some of its 5 units in it always have low readiness (around 47). My starting militia doesn't have this problem and always have a green readiness bar, so it's not about hazards, since militia is less well equipped than regular units. And unfortunately the interface and the manual are not this game's strong point, so I'm trying to figure out how come these units have such low readiness all the time.
My other questions are regarding the logistics and inventory interface. All the layers are very nice in their own right, but I feel that one crucial thing is missing: what is actually draining all those points? To have an educated guess about this information apparently you have to just go over all your assets/units along a particular route, which is definitely not the best way to go. So am I missing something here? Is there a breakdown somewhere of my logistics points usage?
And also regarding SHQ inventory. Seeing changes in stock compared to last turn is great, but it would very useful to also have a, estimate for the following turn. I find myself sometimes constantly calculating whether I will need to buy emergency food or another resource, and this is definitely not fun when you have multiple zones. Is this information available anywhere?
So far I couldn't find much use in the logistics stats tabs...
RE: Why is readiness always so low + interface questions
Posted: Wed Jun 17, 2020 5:16 pm
by Malevolence
Readiness changes due to many circumstances.
Examples:
Foot movement removes 30 Readiness for every 100 AP marched. Wheel and Tracked takes 10 Readiness. Includes any mounted infantry inside the vehicles.
A Retreat Hit causes an immediate retreat and the unit loses 50% Readiness and 10% Morale.
A Pinned Hit causes the loss of 50% Readiness, 50% of Entrenchment, and 5% Morale.
Strategic move costs the unit Readiness and depletes any remaining action points.
RE: Why is readiness always so low + interface questions
Posted: Wed Jun 17, 2020 5:21 pm
by Malevolence
ORIGINAL: btonasse
And also regarding SHQ inventory. Seeing changes in stock compared to last turn is great, but it would very useful to also have a, estimate for the following turn. I find myself sometimes constantly calculating whether I will need to buy emergency food or another resource, and this is definitely not fun when you have multiple zones. Is this information available anywhere?
Select a hex inside a zone. Open the
Items tab--bottom center of the screen.
This explains use and delivery by resource in the selected zone and its parent SHQ.
Select the SHQ unit, then Select Supply from the selected unit window. There are two tables. The top table explains supply movement between the SHQ and zones. The bottom table explains Logistics Points used. Weight of the supplies in the top table effect the LP's used in the bottom table.
Be sure to look at the "SHQ News Report". You can find it at Reports > HQs > SHQ News (for each SHQ). With respect to units, it is a detailed report of supply needs and consumption.
There are news reports for each player-controlled zone. Find them at Reports > Zones.
Also check the trade report. Reports > Overviews > Trade Report.
RE: Why is readiness always so low + interface questions
Posted: Wed Jun 17, 2020 5:36 pm
by Malevolence
ORIGINAL: btonasse
My other questions are regarding the logistics and inventory interface. All the layers are very nice in their own right, but I feel that one crucial thing is missing: what is actually draining all those points? To have an educated guess about this information apparently you have to just go over all your assets/units along a particular route, which is definitely not the best way to go. So am I missing something here? Is there a breakdown somewhere of my logistics points usage?
Everything in the above post is using logistics points (and logistic action points) to move along your road and rail routes.
The Used Points map layer gives you the number of LPs used by hex.
RE: Why is readiness always so low + interface questions
Posted: Wed Jun 17, 2020 8:19 pm
by zgrssd
If you want to understand the logistics system, look here:
https://www.matrixgames.com/forums/tm.asp?m=4834257
RE: Why is readiness always so low + interface questions
Posted: Fri Jun 19, 2020 3:28 pm
by MatthewVilter
I also seem to end up with units that have persistently low readiness despite not engaging in combat, standing still for several turns in a row, and being equipped with envirosuits or better on even earth-like planets. Is there some other aspect like morale or command that is impacting readiness (or better yet is there some way for me to see what is causing low readiness)?
RE: Why is readiness always so low + interface questions
Posted: Fri Jun 19, 2020 3:36 pm
by Jdane
There's data to be read when one clicks on the Readiness button while a unit is selected; but it's terse.
Otherwise, under REP. > HQ you can see detailed reports for each unit under the selected HQ. I'm not sure if it will end up being useful to you, but you might find there the reasons why readiness is not increasing.
If I'm not mistaken the commanding officer of a formation rolls for increasing readiness of their subordinates, but I don't know if they could do so badly that they end up decreasing it (I rather doubt it, but I don't know for sure).
RE: Why is readiness always so low + interface questions
Posted: Fri Jun 19, 2020 6:21 pm
by Tssha
There's a usage overlay that'll give you nice multi-coloured lines from your logistics chain to your units. Helpful if you need to know how many LP your units are using. I forget the button's name, but it's in with the rest of the logistics overlays on the right-hand panel.
Additionally, logistics point usage is highly localized. If you find yourself running out, especially on a broad front, it might help to redirect traffic that way with Traffic Signs, or to upgrade your truck stations, or build rail lines, train stations and railheads. Again, the overlays are your friends, and the LP preview function will help you figure out what helps. Though it won't help if you're upgrading dirt roads to sealed roads.
If your troops can't resupply, that can definitely impair their readiness. Not sure what else might affect a stationary unit. They don't need to be on a road, but get too far away from it and they'll suffer. Again, there's an overlay to help you figure out whether your troops are at the end of their supply line or not. Anything less than green and they might not get everything they ask for.