New Military Formation--Cavalry Brigades
Posted: Wed Jun 17, 2020 10:18 pm
We really need cavalry brigades as something that can be deployed as an "economy of force" role. This is very "historical" and would be very useful.
What's your Strategy?
https://forums.matrixgames.com:443/

ORIGINAL: Malevolence
Buggies and motorbikes?
I use their battalions for screens and cover missions. They are effective.

Yes, I'm aware that buggies and motorbikes are goof for screens and cover missions--that's why I'm requesting a cavalry brigade. I don't really agree that a formation would be useless given separation--the point is that the whole formation could move quickly to concentrate to confront threats. The problem with militia units is that they are too slow and cannot react quickly enough. Not sure if it is random or not, but incursions by the bad guys (or creatures) always seem to occur wherever my units are not...and by the time militia gets there, the road has been cut, a town thrown into chaos, etc.ORIGINAL: Malevolence
Buggies and motorbikes?
I use their battalions for screens and cover missions. They are effective.
Buggies are better for cover. Motorbikes are excellent for screen. Given separation, OHQ isn't particularly helpful.
Militia units tend to offer an adequate fixing force against incursions by non-aligned units in rear areas.
With the term of wikipedia, I am not sure what you are talking about.ORIGINAL: 76mm
We really need cavalry brigades as something that can be deployed as an "economy of force" role. This is very "historical" and would be very useful.
um, cavalry units don't necessarily uses horses, or any animals any more...ORIGINAL: zgrssd
With the term of wikipedia, I am not sure what you are talking about.
Because "Economy of Force" is very poorly described on Wikipedia. I guess you learned it in the US Army, but it is not that know outside of it.ORIGINAL: 76mm
um, cavalry units don't necessarily uses horses, or any animals any more...ORIGINAL: zgrssd
With the term of wikipedia, I am not sure what you are talking about.
A unit mounted on motorcycles or buggies could be considered a "cavalry" unit. And yet, I am referring to a cheap, mobile unit that could be used in an economy of force role, just like in real-world armies. It's primary role is not front-line fighting, but to screen a front. But when an enemy advances, unlike slow militia units, it could react quickly to deal with them.
Not sure why this idea is so complicated or controversial...
Yes, that is where I first learned it, but also from reading lots of military history!ORIGINAL: zgrssd
Because "Economy of Force" is very poorly described on Wikipedia. I guess you learned it in the US Army, but it is not that know outside of it.
ORIGINAL: zgrssd
And we do have both buggies (keep the armor low) and Motorcycle troops (unable to use Combat Armor) in the game already. The issue is more one of Manpower.
ORIGINAL: 76mm
Not sure why this idea is so complicated or controversial...
ORIGINAL: 76mm
Yes, I understand that we have buggies and motorcycles, and that independent units can be used to screen a front, that's what I do now. But the point is that these units would often be grouped together in larger formations--just like every other military unit in the game--to allow for better command and control, etc.
I cavalry brigade could be used to screen a large sector of the front while fighting is going on elsewhere, and then concentrate to deal with whatever threats emerge, as long as they are not serious. There is no reason for these units not to get the same kind of OHQ benefits as other types of formations...
Because that would be far, far more expensive, and overkill for the role. Do you really want a bunch of motorized infantry battalions sitting out there doing nothing, screening an open flank?ORIGINAL: GodwinW
Again, why not use a motorized infantry division or whatever size you want?
The unit could be called cavalry or recon--same thing. And yes, it is a mission that is often carried out by specialized formations--cavalry or recon regiments, etc.ORIGINAL: Malevolence
For me, I see Cavalry as a mission. Reconnaissance and security missions.
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Can you describe the formation in more detail? TO&E, etc.
ORIGINAL: zgrssd
- but propably double the amount of units
ORIGINAL: 76mm
The unit could be called cavalry or recon--same thing. And yes, it is a mission that is often carried out by specialized formations--cavalry or recon regiments, etc.
Pretty simple TO&E--5 or 6 buggy battalions and an OHQ. Or motorcycle battalions...perhaps you could have different "light recon" (moto) and "armored cavalry" (buggy) brigades. Maybe add a motorized battalion for a little more weight.
I don't know what kind of planets you guys play on, but on the ones that I'm usually one, there is A LOT of unaligned territory, and out of there comes all sorts of threats. While I'm attacking another regime on one front, I don't want to have to post a combat-worthy brigade to screen these guys---use a cavalry brigade to stop them and hopefully swarm them to destroy them, and then go back to the screen.
Sure, I can use independent recon battalions, and do so, but you can make the same argument about all the military formations in the game.

Screening forces need a bit more indepedant decisionmaking anyway. of course that means they may not be able to benefit from postures, wich means they are basically just independant 50 buggy/500 cycle units.ORIGINAL: Malevolence
ORIGINAL: zgrssd
- but propably double the amount of units
I don't think he mentioned double the amount of units, and given blocking that would upend balance. At the moment, you can surround an enemy with one organic OHQ, but you must put your HQ at risk.
HQ's have the capacity to handle 3-5 maneuver elements before the strain on mission command (i.e. centralized intent with decentralized execution) becomes an issue -- 10 would be too great. Before the ubiquitous use of computers, many considered three subordinates optimum at the tactical level.
Consider the difficulty of voice radio communications for command and control (and signals).
Arguably, this becomes less of an issue at the operational level and above in modern forces. However, the coordination of combined and joint forces, along with specialized multipliers, removes much of that potential capacity.