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"Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Posted: Thu Jun 18, 2020 6:09 pm
by ydmatrix2
The description, and detailed cult text, for the "Eternity Movement" cult states it causes a public production penalty. Yet looking at public asset production - is has no actual effect.



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RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Posted: Thu Jun 18, 2020 6:10 pm
by ydmatrix2
Production is affected by governor skill, but not the sect negative penalty:


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RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Posted: Thu Jun 18, 2020 7:19 pm
by zgrssd
I noticed a similar (non)effect with the Epoch "Time of Efficiency". But I am going to do some math to see if it is simply not logged.

Edit: Nope, nothing in the Zone or SHQ Log indicates I got a not-logged +46% Public Production bonus. I do think I would have noticed^^

RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Posted: Thu Jun 18, 2020 7:59 pm
by ydmatrix2
I noticed a similar (non)effect with the Epoch "Time of Efficiency". But I am going to do some math to see if it is simply not logged.

Yep, seems to me the public production bonus is not working at all...
https://www.matrixgames.com/forums/tm.a ... =&#4836508

RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Posted: Fri Jun 19, 2020 4:51 am
by Vic
For public prod bonus see the other thread.

For publicProdPenalty... indeed. Well spotted. There are some causes that set this penalty AFTER production. And then it gets reset end of turn. Hence it is never actually applied.

Next open beta will fix this with a round of delay.

best wishes,
Vic