[1.03beta6]Watermine placement made mine unuseable
Posted: Thu Jun 18, 2020 8:50 pm
I was playing on a boreal world, with forzen over Oceans. The game placed the free Icemine on the 1 piece of ice it could reach.
Unfortunatley it then messed up the pathfinding:

The mine in Halfway is literally unusseable. The problem may be due to a pathfinding error.
For some reason the road-laying tries not to go through those mountains.
It picks the way around, wich at 15 hexes is a bit too long for a starting logistics network.
The mine is also way outside my Admin Strain free range. I Personally would have fully accepted teh free, limited Ice Mine spot.
Unfortunatley it then messed up the pathfinding:

The mine in Halfway is literally unusseable. The problem may be due to a pathfinding error.
For some reason the road-laying tries not to go through those mountains.
It picks the way around, wich at 15 hexes is a bit too long for a starting logistics network.
The mine is also way outside my Admin Strain free range. I Personally would have fully accepted teh free, limited Ice Mine spot.
