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Zone construction seems to run before production

Posted: Fri Jun 19, 2020 8:27 am
by zgrssd
Currently Construction will run around other consumption - like Work Upkeep.
For Work Upkeep consumption that makes perfect sense - that way you guarantee they can run on as high a level as possible.

But constructions can not actually produce the same turn. So there is no reason for them to run their consumption before production.
Indeed running construction before production, means that the building can be delayed by one turn - because the resources needed were only produced after the construction looked for it.

There would be no negative impact for the SHQ. If it is not given the resource because storage needs to be filled for next turn or because they were used up in construction, is really irrelevant from it's point of view.

RE: Zone construction seems to run before production

Posted: Fri Jun 26, 2020 6:31 pm
by zgrssd
I just realized, this also has a negative impact on Logistics:
Say, the Zone produces 50 Metal, 150 Metal is needed for 1 turn and 0 is in storage. Currently:
1. Zone Requests 150 Metal from SHQ, it is send and consumed for construction
2. 50 Metal is produced
3. 50 Metal is not needed in the Zone anymore. So it now has to be retreived by the SHQ.
200 Supply Capacity used for moving around metal

If you changed it:
1. Zone Requests 100 Metal from SHQ, it is send
2. Zone consumes any material for non-construction jobs
3. Zone Produces 50 Metals, for a total of 150
4. Zone consume 150 Metal in construction
100 Supply Capacity used for moving around metal.

Of course, the downside is that if it failed to get the full amount produed due to other shortages, it would fail to finish even if 150 were around in the SHQ.

RE: Zone construction seems to run before production

Posted: Sun Jun 28, 2020 7:16 am
by Vic
Thanks for sharing your thoughts. I'll give it some thought.

RE: Zone construction seems to run before production

Posted: Sun Jun 28, 2020 7:17 am
by Vic
However this will only be the case with the first round of construction. Afterwards the Zone will keep reserves. It just couldn't do so the first round because it didn't know you'd order an Asset constructed.

RE: Zone construction seems to run before production

Posted: Sun Jun 28, 2020 8:21 am
by zgrssd
ORIGINAL: Vic

However this will only be the case with the first round of construction. Afterwards the Zone will keep reserves. It just couldn't do so the first round because it didn't know you'd order an Asset constructed.
Even 1 turn of less then 100% construction, currently causes a full 1 Turn delay.

There is no way to "catch up" with the work.
No way the asset could still finish on planned time, but run with a -10% production penalty for 1 turn.