Page 1 of 1

Supply and railroad hex counting

Posted: Sat Jun 20, 2020 12:01 am
by eskuche
Similar to the FBD issue Joelmar brought up here: https://www.matrixgames.com/forums/tm.asp?m=4825889

Supply path as of 1.12 I believe is first determined by fewest MP, and then the hex range is calculated from that. This leads to very weird situations which can catch players offguard. See here, where moving "one MP" away actually moves five hexes from railhead!

Perhaps the game should take into account total movement and hex supply modifiers for each hex instead of the simplified way which leads to errors such as this.

Image

RE: Supply and railroad hex counting

Posted: Sat Jun 20, 2020 12:24 am
by DeletedUser1769703214
ORIGINAL: eskuche

Similar to the FBD issue Joelmar brought up here: https://www.matrixgames.com/forums/tm.asp?m=4825889

Supply path as of 1.12 I believe is first determined by fewest MP, and then the hex range is calculated from that. This leads to very weird situations which can catch players offguard. See here, where moving "one MP" away actually moves five hexes from railhead!

Perhaps the game should take into account total movement and hex supply modifiers for each hex instead of the simplified way which leads to errors such as this.

Image

Two different railhead countings could be the situation. One from northe the other from center. Was that checked to be not the case????

RE: Supply and railroad hex counting

Posted: Sat Jun 20, 2020 12:26 am
by eskuche
Yes, that is the reason why it happens but I'm propositioning that it's completely out of whack that it happens this way because the player has no way of knowing without checking every single hex. And even then, after tiles change ownership next turn your hex distance is completely up for grabs.

RE: Supply and railroad hex counting

Posted: Sat Jun 20, 2020 1:11 pm
by redrum68
Yeah it can be a little funky sometimes though I've mostly gotten used to it and as you mention tend to check individual hexes pretty often.

RE: Supply and railroad hex counting

Posted: Sat Jun 20, 2020 5:29 pm
by joelmar
This one is pretty harmless because you don't need to figure out very long to understand it will be in supply next logistics phase, but still quite amusing! :

https://www.matrixgames.com/forums/tm.a ... 1&#4825879