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Disable arachnids/mutants

Posted: Sat Jun 20, 2020 9:08 pm
by FAA
We should have an option to disable them on planet creation as they don’t always make sense.

RE: Disable arachnids/mutants

Posted: Sat Jun 20, 2020 9:46 pm
by Malevolence
I agree with configuration and flags like you suggest.

I will offer, I think mutants are based on the "Reavers" of Serenity/Firefly, more than dumb zombies. I agree that zombies in environmental suits makes little sense even in fantasy.

RE: Disable arachnids/mutants

Posted: Sun Jun 21, 2020 8:09 am
by zgrssd
ORIGINAL: Malevolence

I agree with configuration and flags like you suggest.

I will offer, I think mutants are based on the "Reavers" of Serenity/Firefly, more than dumb zombies. I agree that zombies in environmental suits makes little sense even in fantasy.
Or the C&C Tiberium Verse Mutants.
Or Warhammer 40k Mutants.