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1.03-b9 : cycle units with 8/9
Posted: Sun Jun 21, 2020 1:51 pm
by Tchey
Changelist to v1.03-beta9
-Fixed for good the Unit cycling issues
Hello,
For some reasons, my keyboard is still doing zoom in and out when i press 8/9 to cycle units.
No pressure as i’m playing on PC Linux via WINE, on a french system, with a BÉPO keyboard layout, so i’m probably the only one with this specifics...
On bépo it’s like this :
Code: Select all
1 2 3 4 5 6 7 8 9 0
" « » ( ) @ + - / *
My 89 is -/ so not even +-
and all other keys seem to do what is expected.
Only 89 are going mad.
RE: 1.03-b9 : cycle units with 8/9
Posted: Sun Jun 21, 2020 2:36 pm
by zgrssd
I keep warning him not to say "for good" in his patch notes[:-]. The bugs feel challenged by it. They come back even harder.
But it seems he just can not help himself [:D]
RE: 1.03-b9 : cycle units with 8/9
Posted: Sun Jun 21, 2020 4:03 pm
by GodwinW
I have another issue with cycling.
v1.03-beta9
It's still the same as I wrote in the thread I made at release: If you move a few units and then decide to press '9' to check up on the rest it may just not cycle you at all. It probably depends on which units you moved.
RE: 1.03-b9 : cycle units with 8/9
Posted: Sun Jun 21, 2020 4:49 pm
by Malevolence
ORIGINAL: GodwinW
I have another issue with cycling.
v1.03-beta9
It's still the same as I wrote in the thread I made at release: If you move a few units and then decide to press '9' to check up on the rest it may just not cycle you at all. It probably depends on which units you moved.
Noted the same. The iterator position for the cycle is not saved.
RE: 1.03-b9 : cycle units with 8/9
Posted: Mon Jun 22, 2020 5:41 am
by Vic
Sorry guys. It seems to work perfect for me, but I might be using it differently.... Any way to repeat this unwanted behaviour from a savefile?
It is not related to the fact that only Unmoved Units (little green block in top of counter instead of white blocks) will cycle right?
best wishes,
Vic
RE: 1.03-b9 : cycle units with 8/9
Posted: Mon Jun 22, 2020 6:07 am
by Vic
Anybody having troubles had them with a game actually started with the last Open Beta ?
It might very well be due to faulty ordering set with the versions before i repaired it "for good".
best wishes,
Vic