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[1.04b11] Model Description - Include Type Hard or Soft
Posted: Sun Jun 21, 2020 2:31 pm
by Malevolence
Per the image, recommend the model description include whether the model is a hard or soft type.
Sometimes, like this tank, it is assumable, others are not. This is particularly true as the player progresses further along the model technology tree.

RE: Model Description - Include Type Hard or Soft
Posted: Sun Jun 21, 2020 4:12 pm
by zgrssd
It should absoluteyl say that. It should also say the "Combat Type".
Movement Type is only 1/3 of the information I need.
RE: Model Description - Include Type Hard or Soft
Posted: Thu Jul 16, 2020 2:26 am
by Malevolence
Repeat. Version 1.04b8.
RE: Model Description - Include Type Hard or Soft
Posted: Thu Jul 16, 2020 2:44 am
by lloydster4
Agree on both counts. Strange to me that it's not even listed in the otherwise-quite-extensive design log.
RE: Model Description - Include Type Hard or Soft
Posted: Thu Jul 16, 2020 1:36 pm
by Pymous
I agree too.
RE: Model Description - Include Type Hard or Soft
Posted: Fri Jul 17, 2020 9:50 am
by demiare
Yes, we need it.
RE: Model Description - Include Type Hard or Soft
Posted: Tue Jul 28, 2020 12:56 am
by Malevolence
Repeat. Version 1.04b11.
RE: Model Description - Include Type Hard or Soft
Posted: Thu Sep 24, 2020 3:40 am
by Voker57
Are there even types? I thought all that matters is hard/soft def score.
RE: Model Description - Include Type Hard or Soft
Posted: Thu Sep 24, 2020 9:28 am
by Soar_Slitherine
There are. All models that have armor counted in millimetres are hard targets, all models that can use infantry armor types are soft targets. Which attack/defense value is used depends on the target's type. Defense values are used instead of attack when the enemy force initiated the battle, hitpoints are what's used for actual direct protection against (subunit) attacks.