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NOT FIXED in Beta9: Cult and Suffered xx% production penalty due to zone circumstances

Posted: Sun Jun 21, 2020 4:16 pm
by Malevolence
Per one issue of the reference, Cult caused a significant production penalty to each zone.

Reference: Suffered xx% production penalty to zone circumstances

Open Beta Patch v1.03-beta9 reported the cult penalty reduced. The cult penalty now reads as reduced in the interface.

However, the "Suffered xx% production penalty to zone circumstances" remains the same as before and reduces production of all public assets uniformly in the zone.

In other words, the high cult penalty is still being applied to public assets in each zone despite the cult penalty reporting as much less.

For reference, Game Build v 1.03-beta9; Scenario Build v1.01a - 2nd of June; Last Game Build used 103-beta9; Scenario Version Number #16. I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.

Per the image, each public asset, "suffered 54% production penalty due to zone circumstances".

noticed the "due to" was fixed in the asset reports--nice!

Image

RE: NOT FIXED in Beta9: Cult and Suffered xx% production penalty due to zone circumstances

Posted: Sun Jun 21, 2020 4:23 pm
by Malevolence
Image is of the same zone--also at the start of the turn.

The cult production penalty is clearly displayed as reduced in Open Beta Patch v1.03-beta9.

Image

RE: NOT FIXED in Beta9: Cult and Suffered xx% production penalty due to zone circumstances

Posted: Sun Jun 21, 2020 4:31 pm
by Malevolence
Image is an example asset report for the same...

Image

RE: NOT FIXED in Beta9: Cult and Suffered xx% production penalty due to zone circumstances

Posted: Sun Jun 21, 2020 4:48 pm
by Malevolence
Reproducible if I start at a previous savegame set with Open Beta Patch v1.03-beta6 (i.e. prior to the public production changes). After two turns with Open Beta Patch v1.03-beta9, the discrepancy begins again.

RE: NOT FIXED in Beta9: Cult and Suffered xx% production penalty due to zone circumstances

Posted: Mon Jun 22, 2020 5:20 am
by Vic
Hi,

Did you check the workers subtab?
Could it not be the 1 turn delay in the PublicProdPenalty dissapearing?

If not please send me the savefile to vic@vrdesigns.net

best wishes,
Vic

RE: NOT FIXED in Beta9: Cult and Suffered xx% production penalty due to zone circumstances

Posted: Mon Jun 22, 2020 10:52 am
by Malevolence
As reported, I reproduced the error by starting from a save with no penalties at all. Workers in this zone, per the image, have above average happiness and no other issues.

I'm about depart on a work trip in an hour... will revisit when I return and check again. Back in about 10 days.