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Land sharks?
Posted: Sun Jun 21, 2020 10:59 pm
by 76mm
One of the units that attacked during the last turn looked like a shark or fish. On land. While I realize that the graphics budget must be limited, could we at least have land creatures represented by...land creatures?
In another game, I was attacked by "solacrabs" that looked like space wolves. Are there more creature types than creature graphics? Ideally something called a "solacrab" should look like a crab, or change the name of the creature to "solawolf" or whatever...
RE: Land sharks?
Posted: Mon Jun 22, 2020 12:40 am
by eddieballgame
One cool thing a user can do is replace most of the graphic files...to include the creatures that one encounters.
I am in the process of changing out one of the land creatures to resemble (look exactly like) the worms that inhabit Arrakis.
RE: Land sharks?
Posted: Mon Jun 22, 2020 12:43 am
by 76mm
ORIGINAL: eddieballgame
One cool thing a user can do is replace most of the graphic files...to include the creatures that one encounters.
One thing I wasn't sure about is whether the creature graphics are just randomly assigned to some generated creature? Or are there specific creatures that get assigned specific graphics?
RE: Land sharks?
Posted: Mon Jun 22, 2020 12:53 am
by eddieballgame
Good question, which I have no idea.
In the graphics/shadow/sftypes/animals are 11 pics per the creatures that appear in-game.
Not sure if that is all of them, but I will be experimenting for the fun of it.
Though not necessary to do this, it does add to the immersion; & this game is worth the extra effort to enhance it.
Based on the pic in that folder...the shark is amphibious.
There is, also, another folder with smaller pics (11) in the graphics/shadow/siluets/animals.
& 2 more (shadow BIG & shadow SMALL) for a total of 4 images per creature.
So these will have to be worked with, also.
RE: Land sharks?
Posted: Mon Jun 22, 2020 5:48 am
by Vic
Improving graphic representation of the critters is on my longer term to-do list.
best wishes,
Vic