[1.04b11] Make Unit Types More Generic In OOB's
Posted: Mon Jun 22, 2020 1:32 am
Clearly my suggestion to modify OOB's was not a hit. [:D]
Eliminate or modify the Assault Infantry Formation
The new suggestion: make the model requirements for OOB's less restrictive of model types.
Examples...
Infantry can be Infantry, MG Infantry, RPG Infantry
Transport can be Truck, APC, IFV
Artillery can be towed-artillery, self-propelled artillery
Tanks can be Light, Medium, Heavy, etc.
etc.
With respect to OOB's, I keep thinking all the different model types (i.e. dimensions) are causing unnecessary complexity. It's a combinatorial explosion. Each model type adds an exponential increase of possible OOB's. As the potential for new models becomes a reality, I think it's important to consider the implications.
In the current WW2 models, we had a certain amount of history as a guide. With science fiction, we have historical, post-apocalyptic, modern, post-modern, and future models to consider and perhaps suggest.
Since we can already pick multiple models in the Raise Formation dialog window, allow players to choose any model in keeping with it's super-type.
With the current OOB design pattern, the players are left to negotiate and lobby for their method to be included as a hard coded design. This change, however, puts the responsibility on the player and not the OOB design. If you want a specific model equipped in a formation, the onus is on the player to provide the technology and the resources. If someone else wants something different, the onus is on them to provide it.
This also allows the game developers to retain their control and vision for the strengths and weakness of each super-type and type. MG Infantry are good in the defense, etc.
Eliminate or modify the Assault Infantry Formation
The new suggestion: make the model requirements for OOB's less restrictive of model types.
Examples...
Infantry can be Infantry, MG Infantry, RPG Infantry
Transport can be Truck, APC, IFV
Artillery can be towed-artillery, self-propelled artillery
Tanks can be Light, Medium, Heavy, etc.
etc.
With respect to OOB's, I keep thinking all the different model types (i.e. dimensions) are causing unnecessary complexity. It's a combinatorial explosion. Each model type adds an exponential increase of possible OOB's. As the potential for new models becomes a reality, I think it's important to consider the implications.
In the current WW2 models, we had a certain amount of history as a guide. With science fiction, we have historical, post-apocalyptic, modern, post-modern, and future models to consider and perhaps suggest.
Since we can already pick multiple models in the Raise Formation dialog window, allow players to choose any model in keeping with it's super-type.
With the current OOB design pattern, the players are left to negotiate and lobby for their method to be included as a hard coded design. This change, however, puts the responsibility on the player and not the OOB design. If you want a specific model equipped in a formation, the onus is on the player to provide the technology and the resources. If someone else wants something different, the onus is on them to provide it.
This also allows the game developers to retain their control and vision for the strengths and weakness of each super-type and type. MG Infantry are good in the defense, etc.