Editing an Active Game Campaign
Posted: Mon Jun 22, 2020 6:40 pm
I'm currently facing some obstacles concerning the Breaktrough Editor and a running game
Background:
I created a custom campaign based on "Russia's War" (made Axis life easier)
and started to play - at some point in early 1916 I ended up with a major central powers
victory (NM was below 1% is my guess).
The problem with this great game is that you've got no option NOT to win and continue the game at this
stage just for fun ...
Therefore I went to the respective custom scenario and edited both victory events in \Events\victory.txt possibly responsible
for a "Central Powers Major Victory" by setting #DATE= 1918/08/01 and also manipulated the #POPUP by just adding an "x".
Then saved. And pressed the update button in script section of the editor - having a look at the Campaign scenario file
it was rebuilt.
Then I went and loaded a Savegame prior to the observed event , played on but shortly after faced again a victory (Popup text did not change) - tough luck
It would therefore be appreciated if someone could help on the the following questions :
- Are the .CGN files a "compiled version" the various scripts and the only file which counts at game runtime ?
- The above behaviour suggests that in addition a savegame also contains eg. victory conditions, so that these cannot be altered after
a game based on a campaign was started ?
Thanks
Background:
I created a custom campaign based on "Russia's War" (made Axis life easier)
and started to play - at some point in early 1916 I ended up with a major central powers
victory (NM was below 1% is my guess).
The problem with this great game is that you've got no option NOT to win and continue the game at this
stage just for fun ...
Therefore I went to the respective custom scenario and edited both victory events in \Events\victory.txt possibly responsible
for a "Central Powers Major Victory" by setting #DATE= 1918/08/01 and also manipulated the #POPUP by just adding an "x".
Then saved. And pressed the update button in script section of the editor - having a look at the Campaign scenario file
it was rebuilt.
Then I went and loaded a Savegame prior to the observed event , played on but shortly after faced again a victory (Popup text did not change) - tough luck
It would therefore be appreciated if someone could help on the the following questions :
- Are the .CGN files a "compiled version" the various scripts and the only file which counts at game runtime ?
- The above behaviour suggests that in addition a savegame also contains eg. victory conditions, so that these cannot be altered after
a game based on a campaign was started ?
Thanks