Repeatable unhandled exceptions with ranged attacks
Posted: Mon Jun 22, 2020 8:03 pm
This is repeatable.
To cause this: Select any unit with a ranged attack, switch to ranged attack mode, right click on a hex you can't attack and then click on the unit picture at the bottom. The game will crash.
To cause this: Select any unit with a ranged attack, switch to ranged attack mode, right click on a hex you can't attack and then click on the unit picture at the bottom. The game will crash.
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************** Ausnahmetext **************
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei WindowsApplication1.EventRelatedClass.Hardcoded_Gui_Sf_Popup(Int32 feedback) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:Zeile 3881.
bei WindowsApplication1.EventRelatedClass.ExecHardcodedScript(Int32 hardcodedScriptNr, Int32 feedback, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:Zeile 93.
bei WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:Zeile 2772.
bei WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:Zeile 2387.
bei WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:Zeile 526.
bei WindowsApplication1.PlayExtraWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_PlayExtraWindowClass2.vb:Zeile 8882.
bei WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:Zeile 422.
bei WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:Zeile 1402.
bei System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
bei System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:Zeile 67.
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
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WindowsApplication1
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System
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System.Windows.Forms
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System.Drawing
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
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System.Configuration
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System.Xml
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irrKlang.NET4
Assembly-Version: 1.0.6617.18847.
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mscorlib.resources
Assembly-Version: 4.0.0.0.
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ICSharpCode.SharpZipLib
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CodeBase: file:///C:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL.
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System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
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