Link starting factions to initial regime profile choices
Posted: Mon Jun 22, 2020 8:59 pm
During new game creation, players make three choices to set the initial regime profile. These choices are not reflected in the generation of the initial political factions, which seem to be totally random.
This frequently results in situations where (e.g.) a "Democratic, Commerce, Heart" regime has only an Autocracy+++ party and an Enforcement+++ party. This *strongly* encourages the player to abandon their original regime concept and adapt to the factions.
To some extent adapting to sub-optimal situations is the game "working as designed", however it makes no sense to negate the player's initial choices in this way. Personally, I often restart the game using the world generation file until I get at least one faction that supports the way I'd like to play (which is exceedingly tedious).
It would make much more sense if one of the initial factions was heavily weighted to match (or at least support) the regime profile. That would allow for conflicts with an opposition party without completely weighting the game away from the player choices.
This frequently results in situations where (e.g.) a "Democratic, Commerce, Heart" regime has only an Autocracy+++ party and an Enforcement+++ party. This *strongly* encourages the player to abandon their original regime concept and adapt to the factions.
To some extent adapting to sub-optimal situations is the game "working as designed", however it makes no sense to negate the player's initial choices in this way. Personally, I often restart the game using the world generation file until I get at least one faction that supports the way I'd like to play (which is exceedingly tedious).
It would make much more sense if one of the initial factions was heavily weighted to match (or at least support) the regime profile. That would allow for conflicts with an opposition party without completely weighting the game away from the player choices.