Editing out partisans.
Posted: Sat Jun 27, 2020 9:47 pm
In the editor load the scenario and in both the TOE and ground element tabs search for "partisan." Set "nation" to "none," and just to be sure, set first month/year to the same as the last month/year. In the "main" tab lock ground elements "yes," and check both TOE and ground elements. This will prevent the AI from building them and it's the only way I could find that doesn't bug things up. There's some kind of hard code involved but so far no partisans and no glitches that I notice. If this is an insider secret I apologize but it had to be done. It's like BDSM with no safeword in an otherwise sweet game. The way I think of it is like this: if I could build schutzmannschaft and einsatzgruppen like the AI that would be one thing, but there's not even a mechanic that simulates the necessity of rushing Riga.