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[1.03] Sentinals can get unit feats they can't keep

Posted: Sun Jun 28, 2020 5:04 pm
by Elver
Didn't see anything in the beta notes regarding this, so I'm reporting it w/o downloading and testing there (which would be painful to do, as it's a fairly unusual problem).

Unit feats can target Sentinels (I suspect this could apply to any robot unit, but have only seen it on them, so for all I know it's a unit size issue), but the next turn the feat will be gone. This is annoying but not a huge problem for Stratagem feats, as you'll probably not make this mistake more than once. However, these units can also be randomly selected as the target of Decisions that grant feats (e.g., Veteran Sergeant).

Units that cannot retain feats probably should not be able to be selected by the player as Stratagem targets, and Decisions likewise should not target them.

RE: [1.03] Sentinals can get unit feats they can't keep

Posted: Tue Jun 30, 2020 11:30 am
by Vic
Thanks for reporting. Not super high priority, but I will have to code in some protection for those Units not be usable. Especially for the decisions selecting Sentinel/robotic units. Adding an item to-do list.

RE: [1.03] Sentinals can get unit feats they can't keep

Posted: Fri Jan 15, 2021 4:14 pm
by Arralen
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VERSION 1.07.01 #93
... so the game is supposed to not do this any more?!?


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RE: [1.03] Sentinals can get unit feats they can't keep

Posted: Fri Jan 15, 2021 6:12 pm
by zgrssd
ORIGINAL: Arralen

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... so the game is supposed to not do this any more?!? [1.07.01 #93]

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Events, Stratagems and Buildings are stored in the Savegame and need a new game to take effect.

Especially if you used someone elses Planet Creation save, you can have some really old bugs.

RE: [1.03] Sentinals can get unit feats they can't keep

Posted: Sat Jan 16, 2021 7:08 am
by Arralen
ORIGINAL: zgrssd
Events, Stratagems and Buildings are stored in the Savegame and need a new game to take effect.
Especially if you used someone elses Planet Creation save, you can have some really old bugs.

What led you to believe I am using anything else than a savegame started with the software version stated above?

Why cant you just one time stop your seemingly pathological urge to whiteknight the game and talk down any attempt to point out possible flaws or oversights?
Or in other words, pls stop replying to my posts, yes?

RE: [1.03] Sentinals can get unit feats they can't keep

Posted: Sat Jan 16, 2021 7:39 am
by zgrssd
What led you to believe I am using anything else than a savegame started with the software version stated above?
Experience reporting and reading in this Subforum.

If my regime got a credit for every time it happened I would never run out of money!