Eddy's DIRT ROAD redo
Posted: Tue Jun 30, 2020 6:12 am
Hello again. It bugs me that dirt roads blend in so much, they are hard to see. So I did something about that.
No pics. This is for people like me that want to see dirt roads better. You will get that.
However I decided to go artistic on Level 1, since you are reasonably close to something that is supposed to be a road. I added noise to create a random texture, more contrast to bring out the sides of the road, then darkened it a bit to get more dirt into it. I know that sounds like a lot, but you will probably not notice much, except the dirt roads stand out a bit more.
For levels 2 and 3 I just made them brighter. No art involved. I just need to see the roads better.
I absolutely didn't change anything else since Sealed Road lays on top of dirt and I have no problem seeing that at any level.
Ditto for rail next to dirt road. the dirt road goes back to the old version, but again, I don't care, I see my transport network clearly at any level.
http://www.mediafire.com/file/hw01ta629 ... o.zip/file
No pics. This is for people like me that want to see dirt roads better. You will get that.
However I decided to go artistic on Level 1, since you are reasonably close to something that is supposed to be a road. I added noise to create a random texture, more contrast to bring out the sides of the road, then darkened it a bit to get more dirt into it. I know that sounds like a lot, but you will probably not notice much, except the dirt roads stand out a bit more.
For levels 2 and 3 I just made them brighter. No art involved. I just need to see the roads better.
I absolutely didn't change anything else since Sealed Road lays on top of dirt and I have no problem seeing that at any level.
Ditto for rail next to dirt road. the dirt road goes back to the old version, but again, I don't care, I see my transport network clearly at any level.
http://www.mediafire.com/file/hw01ta629 ... o.zip/file
