Integrated Minor supply issues
Posted: Wed Jul 01, 2020 2:13 pm
There is a bunch of ways in wich a minor can join a major:
- a protectorate deal being trigerred
- unification stratagem
- anexation stratagem
The Militia joining however, is an issue.
On the plus side, you got a lot of militia joining you.
On the downside? You may have no conection to your existing SHQ's supply system. It could be physically isolated from the rest of your empire.
Even if you do create a new SHQ there, there is still a number of issues:
- insufficient infrastructure to produce stuff. Becuase of course, the Minor did not need that
- no logistics infrastructure in place. Again, the minor did not need that
- any resoruces to build or run the Logistics, would have to be bought on the market.
- I am not even sure if the "Militia Reimbursement" can work, if there is no thing to request from the SHQ
Ideally of course, you should make certain that the Minors all start on the same terms. But that is a longterm "make the AI work on the same limits as players" goals. Wich will propably not appear any time soon.
A short term solution, could be to spawn some basic assets in the Minors City when taking over. The same stuff the game spawns for a Tech Level 3 start.
Or maybe just give each SHQ a minimum of free Logistics capacity and supplies production? It does not have to be much, just enough for the early game and isolated pockets. The high PP costs for SHQ's should make it infeasible to abuse this mechanic.
- a protectorate deal being trigerred
- unification stratagem
- anexation stratagem
The Militia joining however, is an issue.
On the plus side, you got a lot of militia joining you.
On the downside? You may have no conection to your existing SHQ's supply system. It could be physically isolated from the rest of your empire.
Even if you do create a new SHQ there, there is still a number of issues:
- insufficient infrastructure to produce stuff. Becuase of course, the Minor did not need that
- no logistics infrastructure in place. Again, the minor did not need that
- any resoruces to build or run the Logistics, would have to be bought on the market.
- I am not even sure if the "Militia Reimbursement" can work, if there is no thing to request from the SHQ
Ideally of course, you should make certain that the Minors all start on the same terms. But that is a longterm "make the AI work on the same limits as players" goals. Wich will propably not appear any time soon.
A short term solution, could be to spawn some basic assets in the Minors City when taking over. The same stuff the game spawns for a Tech Level 3 start.
Or maybe just give each SHQ a minimum of free Logistics capacity and supplies production? It does not have to be much, just enough for the early game and isolated pockets. The high PP costs for SHQ's should make it infeasible to abuse this mechanic.