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[1.05b4] Cults report fails to detail penalties

Posted: Thu Jul 02, 2020 12:01 pm
by Malevolence
Cults and Sects report fails to detail penalties. Per the image, based on the report provided to the player, it would seem cults only provided benefits.

I'll further note that the "religious strength and appeal" rating value might be interesting and valuable if the bullet point provided some relative context. For example, "Their religious strength and appeal has a rating 113 of a possible value between 1 and 400. The rating is below average. Given our analysis, we can expect this cult to ____."

The game is generating a written report. There is no reason to be opaque about the details.

For reference, Game Build v 1.04-beta1; Scenario Build v1.04-beta1; Last Game Build used 104-beta1; Scenario Version Number #41.

I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.

Image

RE: [1.04b1] Cults report fails to detail penalties

Posted: Thu Jul 02, 2020 12:07 pm
by GodwinW
Good point!

It sort of hints at it in the description of the cult, elsewhere. But still, good point.

RE: [1.04b1] Cults report fails to detail penalties

Posted: Tue Jul 07, 2020 12:13 pm
by Malevolence
Repeat. 1.04b4.

.1 turn remaining

RE: [1.04b4] Cults report fails to detail penalties

Posted: Tue Jul 07, 2020 1:45 pm
by zgrssd
I absolutely agree this is not giving remotely enough information. Indeed it should even mention profile association, follower traits and the priests abilities in that report.
ORIGINAL: Malevolence

I'll further note that the "religious strength and appeal" rating value might be interesting and valuable if the bullet point provided some relative context. For example, "Their religious strength and appeal has a rating 113 of a possible value between 1 and 400. The rating is below average. Given our analysis, we can expect this cult to ____."
Based on him doing teh same thing for Traffic Signs, I woulkd guess he uses a weighting system. Your cults have a weight of 113/190 and 77/190 respectively. With 190 being the sum of their appeal ratings.
But the whole formula and process may be way more complicated then that.


RE: [1.05b4] Cults report fails to detail penalties

Posted: Sun Jul 12, 2020 9:49 am
by Malevolence
Repeat. 1.04b6.

Cult Info.

RE: [1.04b8] Cults report fails to detail penalties

Posted: Thu Jul 16, 2020 2:29 am
by Malevolence
Repeat. Version 1.04b8.

RE: [1.04b8] Cults report fails to detail penalties

Posted: Tue Jul 28, 2020 1:29 am
by Malevolence
Repeat. Version 1.04b11.

For reference, Game Build v 1.04-beta11; Scenario Build 1.04-beta11; Last Game Build used 1.04-beta11; Scenario Version Number #51.

RE: [1.04b8] Cults report fails to detail penalties

Posted: Sun Sep 13, 2020 8:28 pm
by Malevolence
Issue remains.