[1.04b2] Pull Logistics Feedback
Posted: Fri Jul 03, 2020 2:50 am
As reported elsewhere, I started a new game and have been using the new pull logistics changes in 1.04b2.
I wasn't in love with the old system. I like logistics being important and requiring management.
I didn't think the original traffic light system was a great system.
That said, I find the 1.04b2 logistics changes uninspired and pedestrian. They are dull.
Changes made management simpler and you can focus on just pushing wargame counters now, but it's unfortunate the change didn't add anything to the gameplay.
If you have the mind of technician, I suppose that's what you wanted. Better switches. I think you got better switches.
That said, as a strategy-focused player, I have no new strategies to develop for victory. No new strengths or weaknesses to exploit or to counter. There are no new dimensions to the game.
I think it could have been great, but instead it was uninspired.
I also wonder if a new player--who has never seen this game before--sees logistics and its play as simple and transparent now.
I would guess a new player would be more confused by the options, not less confused.
I wasn't in love with the old system. I like logistics being important and requiring management.
I didn't think the original traffic light system was a great system.
That said, I find the 1.04b2 logistics changes uninspired and pedestrian. They are dull.
Changes made management simpler and you can focus on just pushing wargame counters now, but it's unfortunate the change didn't add anything to the gameplay.
If you have the mind of technician, I suppose that's what you wanted. Better switches. I think you got better switches.
That said, as a strategy-focused player, I have no new strategies to develop for victory. No new strengths or weaknesses to exploit or to counter. There are no new dimensions to the game.
I think it could have been great, but instead it was uninspired.
I also wonder if a new player--who has never seen this game before--sees logistics and its play as simple and transparent now.
I would guess a new player would be more confused by the options, not less confused.