Exposure based Scientific Progress
Posted: Fri Jul 03, 2020 4:22 pm
There are some things that people just have to learn, concerted scientifc effort or not. My sugestion is to have some research progress, simply by being exposed to an issue that it could fix. Somewhat like how field testing works.
The obvious usecase would be for any of the Optimisation techs:
When you are shooting a lot of armor, Armor Piercing Optimisation should make some progress even without the Applied Science Council looking into it.
Radiaiton is another thing - the whole planet may be iradiated, or only parts of it. The people living in said parts would have a bit more progress on this tech.
AT guns and Bazookas could develop as a result of meeting a lot of armor
With most weapons, facing and salvaging stuff in combat should give you some insights into making your own.
If we have a energy shortage (maximum consumption >= maximum production), energy techs should be something people look at.
Even some starting technology may be gated behind it (to decide if those should be among the starting tech options):
- with a good atmosphere, you would need no Environmental Suit tech. While on a moon, societies either retain the tech or die
- Similary, Electrical Motors and Solar power generation would be much more of an issue on a moon, then a planet full of biomater you can turn into Biofuel
- Radiation protection tech could be something that some societies start with - but others have to develop - based on if they started in a radiation field
It would primarily aid the discovery process to finally find a tech we need. But for discovered techs, it may even be able to finish the tech - eventually. It should not be a complete replacement for the Scientific councils, just a guiding hand or assistant to get the right tech.
Mechanic Implementation Idea:
It could be some BP "gathering" for one specific technological advance as the need becomes apparent (we run into the issue, like failing to damage armor) or examples are encountered (fought a lot of enemy AT guns or enemies with automatic rifles and combat armor).
Those BP would be added to Discovery of the Tech. And once the tech is discovered, also build towards getting the technology - eventually.
The obvious usecase would be for any of the Optimisation techs:
When you are shooting a lot of armor, Armor Piercing Optimisation should make some progress even without the Applied Science Council looking into it.
Radiaiton is another thing - the whole planet may be iradiated, or only parts of it. The people living in said parts would have a bit more progress on this tech.
AT guns and Bazookas could develop as a result of meeting a lot of armor
With most weapons, facing and salvaging stuff in combat should give you some insights into making your own.
If we have a energy shortage (maximum consumption >= maximum production), energy techs should be something people look at.
Even some starting technology may be gated behind it (to decide if those should be among the starting tech options):
- with a good atmosphere, you would need no Environmental Suit tech. While on a moon, societies either retain the tech or die
- Similary, Electrical Motors and Solar power generation would be much more of an issue on a moon, then a planet full of biomater you can turn into Biofuel
- Radiation protection tech could be something that some societies start with - but others have to develop - based on if they started in a radiation field
It would primarily aid the discovery process to finally find a tech we need. But for discovered techs, it may even be able to finish the tech - eventually. It should not be a complete replacement for the Scientific councils, just a guiding hand or assistant to get the right tech.
Mechanic Implementation Idea:
It could be some BP "gathering" for one specific technological advance as the need becomes apparent (we run into the issue, like failing to damage armor) or examples are encountered (fought a lot of enemy AT guns or enemies with automatic rifles and combat armor).
Those BP would be added to Discovery of the Tech. And once the tech is discovered, also build towards getting the technology - eventually.