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Rule conflict: SHQ also works as OHQ?

Posted: Fri Jul 03, 2020 7:34 pm
by zgrssd
I found 2 conflciting rules in the book and the game seem to favor one clearly.

5.10.15.5:
SHQ Commander Rolls are limited to the High Command Skill Roll, but these rolls can be made from any distance.

Wich contradics with:
4.2.1, Image Point 3:
As long as your Militia Units stay in HQ Power Range they’ll be able to receive positive effects from Operational HQ Skill Rolls. (note that SHQ Skill Rolls always apply irrespective of range between Unit and HQ)

Independant and Militia Units near to the SHQ do get 100% HQ Power. However:
- There is no mention of a Operation Command Roll in the SHQ Commanders Skill Log
- There is no mention of any OHQ derived effects on the units

If the intention is 5.10.15.5, the mere displaying of HQ Power is confusing on directly SHQ controlled units (as it has no effect).
If the intention is 4.2.1, the Rolls and the Effect seem missing

RE: Rule conflict: SHQ also works as OHQ?

Posted: Sat Jul 04, 2020 9:25 am
by GodwinW
Ah good follow-up, thanks for posting.

Yes I tested this and within 6 hexes of the SHQ the militia gets no OHQ bonus roll.

Also no combat rolls show up in the SHQ's skill log.