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Political Points

Posted: Mon Jul 06, 2020 12:18 am
by kbfchicago
Didn't see it in the editor manual or any obvious entry values in the editor (Locations tab)... Is there a way to set a specific political point cost for a specific unit to change commands?


RE: Political Points

Posted: Mon Jul 06, 2020 3:12 am
by Shellshock
If I remember correctly the political point cost of any ground unit is a function of the number and type of devices in the unit. Which is why you often get the advice of not allowing a restricted unit to be able to upgrade or take replacement before buying it out. It keeps the PP price lower.

But I've never seen a way in the editor to edit the political point costs of devices.

RE: Political Points

Posted: Mon Jul 06, 2020 3:39 am
by PaxMondo
All LCU's have a base cost of 10 PP for a leader change. This will be modified by the exact cost of the chosen leaders PP value. Certain nationalities have a more common base cost, so by chosing a specific leader to start, you could theoretically adjust the cost to change within a range from 1-20. But it would hardly be precise because it would depend upon the starting leader and the replacement leader chosen.

RE: Political Points

Posted: Fri Jul 17, 2020 4:44 am
by kbfchicago
Got it. thanks guys.