SHQ Inventory - critical information missing
Posted: Mon Jul 06, 2020 5:50 pm
This may fall more under Feedback and Sugestion, but it does kinda seem critical as well. So I posted it as a Bug.
The way the SHQ's Logistics system works, we can get misleading information from the SHQ storage indicators. Consider this example for Food:
SHQ Delivers everything in Storage to Zones.
SHQ has nothing to deliver to units.
SHQ retreives stuff from zones.
The player only sees that storage was not-empty after the fact, potentially not even realizing there was a food issue.
With Increasing governor skills, the player might even see a net increase compared to the last turns food. All while the troops starve to death, because there is not enough production
It could even get worse: It could be that the SHQ has a storage amount below what was requested. That the SHQ is mathematically incapable of ever having enough in store to fullfill a turns requests.
I think there need to be indicators for thse 2 cases:
1. If the SHQ- during the last Logistics Phase - did not have enough in storage to give the Zone or Units what they wanted.
2. If the SHQ does not have enough storage to fullfill last turns requests.
The indicator should be coloration with a explaining text in the tooltip. Or maybe something on the VidCom screen.
The math itself should be relatively simple:
Just need to compare Zone + Unit requests for each Resource with what was stored and how big the storage is.
The way the SHQ's Logistics system works, we can get misleading information from the SHQ storage indicators. Consider this example for Food:
SHQ Delivers everything in Storage to Zones.
SHQ has nothing to deliver to units.
SHQ retreives stuff from zones.
The player only sees that storage was not-empty after the fact, potentially not even realizing there was a food issue.
With Increasing governor skills, the player might even see a net increase compared to the last turns food. All while the troops starve to death, because there is not enough production
It could even get worse: It could be that the SHQ has a storage amount below what was requested. That the SHQ is mathematically incapable of ever having enough in store to fullfill a turns requests.
I think there need to be indicators for thse 2 cases:
1. If the SHQ- during the last Logistics Phase - did not have enough in storage to give the Zone or Units what they wanted.
2. If the SHQ does not have enough storage to fullfill last turns requests.
The indicator should be coloration with a explaining text in the tooltip. Or maybe something on the VidCom screen.
The math itself should be relatively simple:
Just need to compare Zone + Unit requests for each Resource with what was stored and how big the storage is.
