Suggestion: Capture and use enemy troops/vehicles
Posted: Tue Jul 07, 2020 12:04 pm
I feel like it would be cool if captured enemy troops and gear are tracked.
Captured troops could represent a drag on the economy/units as they need to be fed, guarded, and the wounded treated. Perhaps you could have a decision on how captured troops are treated (example levels might be well, minimal, no quarter) that then affects how likely a given regime would be at accepting peace (and maybe even how likely surrender is). Repatriating captured troops could also be a bargaining chip or done freely for the benefit of better relations.
Maybe also add "research captured enemy tech" as an item for the Military Research council.
It would be especially neat to be able to capture and reuse enemy troops/vehicles/tech. This would mostly be relevant if troops surrender, but there might be a slight chance for destroyed vehicles/other units to be reusable.
Captured troops could represent a drag on the economy/units as they need to be fed, guarded, and the wounded treated. Perhaps you could have a decision on how captured troops are treated (example levels might be well, minimal, no quarter) that then affects how likely a given regime would be at accepting peace (and maybe even how likely surrender is). Repatriating captured troops could also be a bargaining chip or done freely for the benefit of better relations.
Maybe also add "research captured enemy tech" as an item for the Military Research council.
It would be especially neat to be able to capture and reuse enemy troops/vehicles/tech. This would mostly be relevant if troops surrender, but there might be a slight chance for destroyed vehicles/other units to be reusable.