I don't want to be the chosen one
Posted: Wed Jul 08, 2020 7:55 am
Starting a new game feels like I'm the chosen one, or at least one of several. Since every regime starts the same way, it feels like this is the "day zero" - nothing happened for at least years and then, suddenly, several regimes emerge and conquer the world, without any real explanation. I have several suggestions to amend that and make the game more realistic:
1. Have something like a "fallen empire". Make one or two major regimes start with more cities and territories than others, but something else makes them either fall completely or fall behind, like a civil war, famine, plague, anything. As it retreated, it left more room for raiders, mutants and various regimes, which is where you and others come in. This can be tied to the world generation to explain the ascendancy of that faction and its collapse.
2. Have more variety with majors. If you start with one city, have another one start with two, but again it should have some serious problems that slow it down. Perhaps have one of that cities owned by rebels. Another way to do it would be to create majors with more cities but make them impotent for a few turns.
3. Remnants of the majors that collapsed just prior to the game's start would also be great - just rename some of the marauders or nomads "remnants".
These seem relatively easy to implement but would completely rid the game of the "chosen one" complex, making it more realistic.
1. Have something like a "fallen empire". Make one or two major regimes start with more cities and territories than others, but something else makes them either fall completely or fall behind, like a civil war, famine, plague, anything. As it retreated, it left more room for raiders, mutants and various regimes, which is where you and others come in. This can be tied to the world generation to explain the ascendancy of that faction and its collapse.
2. Have more variety with majors. If you start with one city, have another one start with two, but again it should have some serious problems that slow it down. Perhaps have one of that cities owned by rebels. Another way to do it would be to create majors with more cities but make them impotent for a few turns.
3. Remnants of the majors that collapsed just prior to the game's start would also be great - just rename some of the marauders or nomads "remnants".
These seem relatively easy to implement but would completely rid the game of the "chosen one" complex, making it more realistic.