[1.04b4] SHQ dealing with obsolete units is a serious mess
Posted: Wed Jul 08, 2020 11:10 am
A few experience with units upgrade:
1) SHQ will try to gather all obsolete units on next turn WITHOUT taking in mind ability to replenish it back. It leaded several times to 0 troops battalions for my recon buggies so they were disbanded on next turn automatically (and I could do nothing about it as they were quite far away from my roads).
Most idiotic that something similar is happening with infantry. Have no logic behind it and it was very unpleasant surprise for me - either I doing a ton of manual work or waste a lot of manpower and logistic & eating risks of having a half-filled regiments.
And please, I know that we have Low/Regular/High behind Obsolete. But default settings will recall even them and being forced to change unit settings for something so trivial as upgrade from one model to another... This is to be called bad UI.
2) You aren't able to replace warmachines that were already placed in SHQ. So you will either lose their experience or waste PP, logistic points and time to do a sequence raise formation > replace > disband.
3) Units disbanded in SHQ are returned as population in that zone, not as a recruits. WHAT. THE. HELL?! It's a common practice in real military to be retrained for a new model of tank/APC/etc.
P.S. I know it's already in a bug list but manpower consumption of trucks/APC is insane one. Combined with #3 and crazy migraion you're literally forcing me using cheats.
And bonus (different kind of issues): Are you seriously sure that "Okay" happiness leading riots? I'm building several cities now and as they starting with 0 QOL very soon worker happiness reach ~60. While game still state it with "Okay" tag I'm CONSTANTLY receiving minor riots (suppress / follow their demands or ignore) + similar "bad" events in my newly-founded cities. It's annoying like a hell - either events are triggered by mistake or your tool-tip is lying.
1) SHQ will try to gather all obsolete units on next turn WITHOUT taking in mind ability to replenish it back. It leaded several times to 0 troops battalions for my recon buggies so they were disbanded on next turn automatically (and I could do nothing about it as they were quite far away from my roads).
Most idiotic that something similar is happening with infantry. Have no logic behind it and it was very unpleasant surprise for me - either I doing a ton of manual work or waste a lot of manpower and logistic & eating risks of having a half-filled regiments.
And please, I know that we have Low/Regular/High behind Obsolete. But default settings will recall even them and being forced to change unit settings for something so trivial as upgrade from one model to another... This is to be called bad UI.
2) You aren't able to replace warmachines that were already placed in SHQ. So you will either lose their experience or waste PP, logistic points and time to do a sequence raise formation > replace > disband.
3) Units disbanded in SHQ are returned as population in that zone, not as a recruits. WHAT. THE. HELL?! It's a common practice in real military to be retrained for a new model of tank/APC/etc.
P.S. I know it's already in a bug list but manpower consumption of trucks/APC is insane one. Combined with #3 and crazy migraion you're literally forcing me using cheats.
And bonus (different kind of issues): Are you seriously sure that "Okay" happiness leading riots? I'm building several cities now and as they starting with 0 QOL very soon worker happiness reach ~60. While game still state it with "Okay" tag I'm CONSTANTLY receiving minor riots (suppress / follow their demands or ignore) + similar "bad" events in my newly-founded cities. It's annoying like a hell - either events are triggered by mistake or your tool-tip is lying.