Construction menu resource previews not accurate
Posted: Fri Jul 10, 2020 1:11 pm
I'm not entirely sure if I should post this as a bug report or as a suggestion. I think bug fits better, so I'm putting it here. It can be quite a newbie trap.
In the building construction menu, the resource production and production costs displayed next to the buildings are just the base values and they don't seem to be affected by the actual modifiers of the planet or of the tile.
That means wind traps will say they produce 200 water, even on a planet that has no moisture in the air at all.
The production of xeno farms also doesn't look like it's influenced by the xeno nutritional value.
And if I understand version 1.04 beta 6 correctly, then xeno farms on planets with non-water based plants won't require any water, but the menu still says there is a 1000 water production cost.
In the building construction menu, the resource production and production costs displayed next to the buildings are just the base values and they don't seem to be affected by the actual modifiers of the planet or of the tile.
That means wind traps will say they produce 200 water, even on a planet that has no moisture in the air at all.
The production of xeno farms also doesn't look like it's influenced by the xeno nutritional value.
And if I understand version 1.04 beta 6 correctly, then xeno farms on planets with non-water based plants won't require any water, but the menu still says there is a 1000 water production cost.