Lookout/sensor towers/radar

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Pratapon51
Posts: 137
Joined: Sun Jun 28, 2020 5:44 pm

Lookout/sensor towers/radar

Post by Pratapon51 »

I suppose radar for ground vehicles and units only makes a bit less sense, but I think it'd be nice to have some kind of semi-mobile or immobile asset or unit that I could plop on a mountain somewhere and provides limited recon in a number of hexes surrounding it. The value could increase with tech upgrades.
demiare
Posts: 470
Joined: Sat Jun 20, 2020 4:21 pm

RE: Lookout/sensor towers/radar

Post by demiare »

Do you read manual? Each hex is 200 x 200 km. It's quite a big distance for even aircraft detection radar. And ground-based radars in surface mode shouldn't be able to see anything past their own hex.

Wait for aircraft update/DLC to get a long-range recon :)
Pratapon51
Posts: 137
Joined: Sun Jun 28, 2020 5:44 pm

RE: Lookout/sensor towers/radar

Post by Pratapon51 »

It officially is, but some things in the sandbox behave quite strangely when adhering strictly to the 200 km rule, such as the movement speeds of any non-foot unit.

Considering some of the other futuristic technologies present, I don't think a technobabble detection station would conflict with any lore. [8D] It's not that vital an addition, I reckon, but it'd certainly help me deal with irritating alien wildlife. I'll have to settle for putting a dozen spies everywhere.
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Malevolence
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Joined: Sat Apr 03, 2010 11:12 am

RE: Lookout/sensor towers/radar

Post by Malevolence »

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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