Company of Adventurers Decision
Posted: Sun Jul 12, 2020 7:41 am
I can't decide whether this is a bug or WAD:
In my most recent game, I got one of those "Adventurers have discovered a really cool place only 30 hexes from your zone!" decisions early on. I decided not to accept the offer. The militia unit eventually went away, but every so often the opportunity to take the location continues to appear, and every time I say no, one of my factions gets mad about it.
Surely this isn't how it's supposed to work, is it? Shouldn't a negative decisions at the first offer give you a hit and then the decision and the hexes you control revert to whatever the local owner would be?
In my most recent game, I got one of those "Adventurers have discovered a really cool place only 30 hexes from your zone!" decisions early on. I decided not to accept the offer. The militia unit eventually went away, but every so often the opportunity to take the location continues to appear, and every time I say no, one of my factions gets mad about it.
Surely this isn't how it's supposed to work, is it? Shouldn't a negative decisions at the first offer give you a hit and then the decision and the hexes you control revert to whatever the local owner would be?