[1.04b8] Insufficent Pull Points Reach Hex
Posted: Sun Jul 12, 2020 10:28 am
EDIT: Given changes in 1.04b8, conducted same test case per image. No change.
Given changes in 1.04b7, conducted same test case per image.

Goal:
Make sure 50 points get to the asset without wasting logistic points and not micromanaging the traffic signals in the road junction hex.
Situation:
Points flowing through the main supply route will change. Avoid adjusting the traffic control signals each time the numbers change.
Method: (not automatic)
Set custom pull points to 50 in the asset's hex. Set the traffic control signal to block 100% for truck points only. Rail points and pull points are not impeded by the traffic control signal.
Result:
Per the image, insufficient logistic points reached the hex. Only 46 logistic points are anticipated per preview overlay.

For reference, Game Build v 1.04-beta7; Scenario Build v1.04-beta2; Last Game Build used 104-beta6; Scenario Version Number #42.
I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.
Given changes in 1.04b7, conducted same test case per image.

Goal:
Make sure 50 points get to the asset without wasting logistic points and not micromanaging the traffic signals in the road junction hex.
Situation:
Points flowing through the main supply route will change. Avoid adjusting the traffic control signals each time the numbers change.
Method: (not automatic)
Set custom pull points to 50 in the asset's hex. Set the traffic control signal to block 100% for truck points only. Rail points and pull points are not impeded by the traffic control signal.
Result:
Per the image, insufficient logistic points reached the hex. Only 46 logistic points are anticipated per preview overlay.

For reference, Game Build v 1.04-beta7; Scenario Build v1.04-beta2; Last Game Build used 104-beta6; Scenario Version Number #42.
I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.









