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Road movement

Posted: Thu Jul 16, 2020 7:37 pm
by trutyjoh
I noticed that at times when moving on roads especially if there is a significant amount of armor that after a bunch of units move through a road hex on then road that follow up units will not be allowed to move into that n=hex, even when it has sufficient MP's.I can move them around the hex, but not through it. I suspect that it has to do with unit weight, being a proxy for density and road use.. IF so what is the Weight limit on the roads... or bridges...

RE: Road movement

Posted: Thu Jul 16, 2020 8:26 pm
by Curtis Lemay
A lot of movement over hexes that have rain in them can turn the hex to "muddy". That adds MPs to those hexes - except for "improved" roads.

RE: Road movement

Posted: Fri Jul 17, 2020 3:43 am
by cpt flam
another possibility is that you've already 9 units in this hex.
This will mean obligation to follow another way.