Anti-Air units, and Strat bombing
Posted: Sun Jul 19, 2020 7:16 pm
So I've been wondering about how these two units work.
Should they really be in the game?
Antiaircraft
They add a certain amount to the game - particularly in multiplayer (they're very unusual in single player, in my experience).
However....
- AA units duplicate the fact that you can (and, probably should) upgrade most units and all resource with AA
- Against low-tech ground units, AA units are also pretty good as 'stalling' pieces. Most ground units have a low attack against AA, so you can safely put the AA in the front line, if you're in a tight spot. It's less likely to die than a Corps and even if it does it's cheaper to rebuild.
- also, they're not very historical (particularly in the light of the above)
Strategic Bombers
My issue here is that Strats are used heavily for highly ahistorical purposes. They are most often used for 'interdiction', i.e. bombing the Supply of an enemy resource down as far as you like. This is most often used in Africa and the Middle East, where supply values tend to be capped at 5 to start with. Virtually no-one bothers with actual industrial warfare, using bombers to attack mines or industry - in part because the bomber counters are more useful to stop the advance of the Africa Korps, in part because if you try to attack an industrial area you'll probably find an enemy AA unit sitting on top of it.
Which is more or less the diametric opposite of the historical strategic bombers, which were fairly useful when applied against a target the size of the Ruhr industrial zone but were relatively unlikely to actually hit a target the size of Tobruk harbour. Interdiction was certainly a thing, late-war, but not on this scale.
So...
Both of these things are part of the game as we know it, and full credit to players who use them well. But neither reflects historical WW2. Maybe they should be changed?
* Delete AA units so Resource and Unit AA tech is more important, as is fighter superiority
* Increase the power of Strats to do genuine industrial warfare - increase the MPP penalty you take if a high-MPP resource is bombed
* Reduce the ability of Strategic Bombing to deplete resource supply. Possibly by putting a threshold the Strategic Bombing reduction of Supply on any resource to 3 or so?
Should they really be in the game?
Antiaircraft
They add a certain amount to the game - particularly in multiplayer (they're very unusual in single player, in my experience).
However....
- AA units duplicate the fact that you can (and, probably should) upgrade most units and all resource with AA
- Against low-tech ground units, AA units are also pretty good as 'stalling' pieces. Most ground units have a low attack against AA, so you can safely put the AA in the front line, if you're in a tight spot. It's less likely to die than a Corps and even if it does it's cheaper to rebuild.
- also, they're not very historical (particularly in the light of the above)
Strategic Bombers
My issue here is that Strats are used heavily for highly ahistorical purposes. They are most often used for 'interdiction', i.e. bombing the Supply of an enemy resource down as far as you like. This is most often used in Africa and the Middle East, where supply values tend to be capped at 5 to start with. Virtually no-one bothers with actual industrial warfare, using bombers to attack mines or industry - in part because the bomber counters are more useful to stop the advance of the Africa Korps, in part because if you try to attack an industrial area you'll probably find an enemy AA unit sitting on top of it.
Which is more or less the diametric opposite of the historical strategic bombers, which were fairly useful when applied against a target the size of the Ruhr industrial zone but were relatively unlikely to actually hit a target the size of Tobruk harbour. Interdiction was certainly a thing, late-war, but not on this scale.
So...
Both of these things are part of the game as we know it, and full credit to players who use them well. But neither reflects historical WW2. Maybe they should be changed?
* Delete AA units so Resource and Unit AA tech is more important, as is fighter superiority
* Increase the power of Strats to do genuine industrial warfare - increase the MPP penalty you take if a high-MPP resource is bombed
* Reduce the ability of Strategic Bombing to deplete resource supply. Possibly by putting a threshold the Strategic Bombing reduction of Supply on any resource to 3 or so?