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[1.04b9] Slave War event text errors

Posted: Sun Jul 19, 2020 7:46 pm
by Malevolence
Per the image, some minor text issues with the Slave War event.

"We declared war against (minor regime name)! However, they managed to take some of our people as slaves this turn. Our population in (zone name) is reduced by 3,700."

Also, "pop -37 pts" looks like some inside baseball logger text. Needs an edit.

Image

For reference, Game Build v 1.04-beta9; Scenario Build v1.04-beta2; Last Game Build used 104-beta9; Scenario Version Number #42.

I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.

RE: [1.04b9] Slave War event text errors

Posted: Sun Jul 19, 2020 10:13 pm
by Malevolence
More at war, not at war.

Is war a mutual state? Can I be at war with a regime, but they do not consider us at war?

Two turns later, the slavers declare war on me.

I thought we were already at war.

Image

RE: [1.04b9] Slave War event text errors

Posted: Tue Jul 21, 2020 4:41 am
by Vic
The Slavers can do raids on you (as in post 1) without being at war. At this stage they are just being their normal treacherous selves, when at war they'll actually try to take you over completely and enslave everybody.

RE: [1.04b9] Slave War event text errors

Posted: Tue Jul 21, 2020 4:41 am
by Vic
text issue will be fixed with new game started in beta10.

RE: [1.04b9] Slave War event text errors

Posted: Tue Jul 21, 2020 11:46 am
by Malevolence
Understood; but the interface indicated "We have declared war". Perhaps a different message that indicated we just conducted border security operations would be better.

RE: [1.04b9] Slave War event text errors

Posted: Thu Jul 23, 2020 4:47 am
by Vic
Hi Malevolence,

Looking at it again fresh. And your right. You should have been at war after you decision. Will be fixed beta10.

best,
Vic