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Attachment SpecAction

Posted: Mon Jul 20, 2020 3:16 pm
by Parel803
Just a question if something is possible.
I made a overlay with drawings of airways, shipping lanes, etc.
I called it via a special action.
Would it be possible to cancel the action if the player wants a clearer view (without the drawings)?
Than be able to view the overlay again if neede for identification of an unknown contact.
with regards

RE: Attachment SpecAction

Posted: Mon Jul 20, 2020 4:55 pm
by jkgarner
If I understand you correctly, You are talking about toggling the visiblity of an overlay...
the end user turns it on (via a special action) and off (another special action?) at will.

I have not seen anything in the coding or overlay information that would allow turning off after it was on, but I am not an expert.

RE: Attachment SpecAction

Posted: Tue Jul 21, 2020 7:05 am
by Parel803
Thank you for you're answer. Was just a weird thought of mine
with regards

RE: Attachment SpecAction

Posted: Tue Jul 21, 2020 10:53 am
by jkgarner
The capability described is one that I would like to see developed in the system. If you would like to see it as well, let the devs know, they might agree and add it in the future.

RE: Attachment SpecAction

Posted: Tue Jul 21, 2020 1:27 pm
by Parel803
I'm a bit reluctend to ask for stuff added in the game because it might not be my place to do so. But the reason I try to add airways, shippinglanes, fishing areasetc is for me to contribute to identification of tracks. I don't think there is a possibility to add lines in the game that represent those, so I tried it with an overlay that I did the drawing in. Do realize it's a game and not a simulator though. Thanksfor agreeing on the idea.
with regards

RE: Attachment SpecAction

Posted: Wed Jul 22, 2020 9:24 am
by jkgarner
As a software engineer, (not for Command, but other tools) I can state definitively that requirements generation, with use cases, to make the product more useful is one of the most difficult tasks we face. As developers, we think we know what the user wants or will find useful, but we really do not. There is nothing stronger than an active user with an issue.

The forum is not only a place for user's to get help, it is a collection of active users who are engaged in the product who have ideas. Many of them are very good ideas.

If you find the tool locking in some capability, odds are someone else has as well. If you describe the behavior that is missing and provide justification (how you would use it, and how it would help) then odds are your words would be considered seriously by the developers.

Mind you, it might not make it in the next release, but it may make it in the hopper and one day it might be there.

RE: Attachment SpecAction

Posted: Wed Jul 22, 2020 1:49 pm
by Parel803
Thank you and I will put it on. For now I made 3 overlays; 1 with no drawings, 1 with airways, 1 with shipping lanes etc. Put those in the special actions to be selected by the player.
With regards

RE: Attachment SpecAction

Posted: Thu Jul 23, 2020 1:25 am
by Rory Noonan
ORIGINAL: jkgarner

As a software engineer, (not for Command, but other tools) I can state definitively that requirements generation, with use cases, to make the product more useful is one of the most difficult tasks we face. As developers, we think we know what the user wants or will find useful, but we really do not. There is nothing stronger than an active user with an issue.

The forum is not only a place for user's to get help, it is a collection of active users who are engaged in the product who have ideas. Many of them are very good ideas.

If you find the tool locking in some capability, odds are someone else has as well. If you describe the behavior that is missing and provide justification (how you would use it, and how it would help) then odds are your words would be considered seriously by the developers.

Mind you, it might not make it in the next release, but it may make it in the hopper and one day it might be there.
Hear hear!

RE: Attachment SpecAction

Posted: Thu Jul 23, 2020 6:31 am
by michaelm75au
ORIGINAL: Parel803

I'm a bit reluctend to ask for stuff added in the game because it might not be my place to do so. But the reason I try to add airways, shippinglanes, fishing areasetc is for me to contribute to identification of tracks. I don't think there is a possibility to add lines in the game that represent those, so I tried it with an overlay that I did the drawing in. Do realize it's a game and not a simulator though. Thanksfor agreeing on the idea.
with regards

If the user doesn't ask for something he feels is useful, then usually it won't happen. All that can happen is that it doesn't get into the code.

As a system developer in my normal job, I can design and cover what I think the user needs/wants, but more often than not, I find that the user is doing something as a normal workaround because the system doesn't allow them to do that function directly. Just because I never imagined (or was told) that they wanted that particular functionality. [:D]

The other downside that happens, is I never want to release code because I keep finding new things to add/tweak/fix. I delayed a major POS project for a couple of months because I was not happy with some items until my manager forced it to be released and said we would tune it in 'phase 2' of the project.[:(]

RE: Attachment SpecAction

Posted: Sat Jul 25, 2020 4:10 am
by Parel803
Thx all and I will follow you're guidelines [:)]
with regards