Need explanation or hints for problems
Posted: Thu Jul 23, 2020 3:13 am
It is too hard to figure out what is going wrong. Any problem that is being reported (starvation of population, supply, logistics) should have something telling you how this occured or what went wrong. If it generates a warning it should have a way to look at what failed. (Ie. Lack of private farms but we fed the workers, city truck stop too damaged from recent capture to provide truck poonts, unable to transport fuel to unit or lack fuel to send to unit).
I also don't understand all the resources put into useless or rarely used systems. Like Tariffs, sales tax, prospecting (redundant with Org and useless once zone is maxed out).
Archeology is useful early game but seems worthless later on.
The generate BP card doesn't seem to scale so I often seem to spend much more than I get back from that card.
Meanwhile espionage seems very underdeveloped.
I end up with huge stacks of worthless cards.
Cards should list where they were generated from (I can't fine tune card generation because its a pain in the arse to figure out what Org makes them).
I also don't understand all the resources put into useless or rarely used systems. Like Tariffs, sales tax, prospecting (redundant with Org and useless once zone is maxed out).
Archeology is useful early game but seems worthless later on.
The generate BP card doesn't seem to scale so I often seem to spend much more than I get back from that card.
Meanwhile espionage seems very underdeveloped.
I end up with huge stacks of worthless cards.
Cards should list where they were generated from (I can't fine tune card generation because its a pain in the arse to figure out what Org makes them).