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[1.05] One hex of sealed road cost 47 AP to move logistics along

Posted: Thu Aug 13, 2020 2:34 pm
by Kaspar
See attached snip.

Image

RE: [1.05] One hex of sealed road cost 47 AP to move logistics along

Posted: Thu Aug 13, 2020 6:17 pm
by DTurtle
Thats because of the branching. Going above 5 adds penalties. Destroy the road branchings instead of only blocking them off.

RE: [1.05] One hex of sealed road cost 47 AP to move logistics along

Posted: Fri Aug 14, 2020 8:32 am
by zgrssd
ORIGINAL: DTurtle

Thats because of the branching. Going above 5 adds penalties. Destroy the road branchings instead of only blocking them off.
Actually the current Pull Points System does consider blocked off Branches as non-existend for this modifier.

However, the older version of the Logistics Systam was intentionally kept for old Savegames.