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Terrain Mod (v2.4) - Update

Posted: Fri Aug 14, 2020 9:45 am
by mroyer
New version Terrain Mod v3.0 here:
https://www.matrixgames.com/forums/view ... 3&t=389032


Version v2.4 will remain available for those who prefer it:


Download: Terrain Mod (v2.4)

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Download Instructions

(a) Click the link above. It will bring you to a dropbox download page.
(b) Click the [download] button to the upper left of the dropbox download page.
(c) Save the zip file at your preferred location.
(d) Unpack the zip file contents to your Shadow Empire folder, typically C:\Matrix Games\Shadow Empire\Shadow Empire\GraphicsAlt

Note: if it is your first time unpacking a mod, GraphicsAlt won't exist. It is created when you unpack.




Here is a significant upgrade to the Terrain Mod. The main changes are:


Terrain Mod v2.4
(1) Fixed the weird dead-end hook on some dirt roads
(2) Made more minor touch-up fixes of road hex joins
(3) Escarpment updates (e.g., less saturated coloration)
(4) Rounded off star-like look of forest/woods/jungle when clumped in 7-hex groups
Note: this version is combined with DasTactics icons in a separate DasTactic-Mroyer mod (v1.0)

Terrain Mod v2.3
(1) Added missing dirt-road imagery that was accidentally left out of v2.2

Terrain Mod v2.2
(1) Fixed cloud forest overflow to adjacent hexes - they were too translucent
(2) Improved snow forest, full hexes were whiter than partial hexes
(3) Fixed some hex-to-hex road joins that were slightly off
(4) Rails crossing roads are more visible
(5) Improvements to escarpments to be more like the canyon imagery

Terrain Mod v2.1
(1) Updated escarpments

Terrain Mod v2.0
(1) Completely revamped canyon imagery
(2) Made low-mountain imagery less blurry
(3) Sharpened forest imagery
(4) Folded in the transportation line mod (i.e., roads and rails)
(5) Improved savanna with sparse 'tree' images similar to forest



Here are some comparisons of original game graphics vs. this Terrain Mod v2.0:


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Escarpments

Terrain Mod v2.2
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Orig
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General terrain on a siwa world showing mountains, forest, jungles, savanne

Terrain Mod v2.0
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Orig
Image


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Some canyons on a dry world

Terrain Mod v2.0
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Orig
Image


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Another general terrain showing tundra on a siwa world

Terrain Mod v2.0
Image

Orig

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-Mark R.

RE: Terrain Mod (v1.0)

Posted: Fri Aug 14, 2020 9:47 am
by mroyer
.

RE: Terrain Mod (v1.0)

Posted: Fri Aug 14, 2020 5:00 pm
by Darojax
Thanks!

RE: Terrain Mod (v1.0)

Posted: Wed Aug 26, 2020 1:52 am
by solops
Thanks. Badly needed.

RE: Terrain Mod (v1.0)

Posted: Fri Oct 16, 2020 12:37 pm
by eheiser
Yes, very nice.

RE: Terrain Mod (v1.0)

Posted: Sat Oct 17, 2020 6:48 am
by Jorgas
Beautiful work!

RE: Terrain Mod (v1.0)

Posted: Sat Oct 24, 2020 5:35 am
by Chris0War
looks great

RE: Terrain Mod (v1.0)

Posted: Sat Oct 24, 2020 1:59 pm
by mroyer
Thanks everyone, for the kind works.

I'll be updating this soon. Main upgrades are
(1) Completely revamped canyon imagery
(2) Low-mountain imagery less blurry
(3) Generally sharpened forest imagery
(4) Included my transportation line mod (i.e., roads and rails) together with this mod.
(5) Improved savanna with sparse 'tree' images similar to forest

Putting final touches at the moment.
-Mark R.



Image

RE: Terrain Mod (v1.0)

Posted: Tue Oct 27, 2020 8:48 am
by mroyer
Terrain Mod v2.0 updated.
Link in opening post.
-Mark R.

RE: Terrain Mod (v1.0)

Posted: Tue Oct 27, 2020 1:53 pm
by Clux
Thank you! I really liked the v1.0 and the 2.0 looks even better :)

RE: Terrain Mod (v1.0)

Posted: Tue Oct 27, 2020 9:11 pm
by mroyer
Thanks Clux. I liked most of the original terrain that came with the game quite a bit, but some of the original terrain type imagery was just too difficult to discern from each other so I hoped to make things clearer at a glance.

Finally, I got the full-resolution images for comparison to show in the opening post.

-Mark R.

RE: Terrain Mod (v1.0)

Posted: Wed Oct 28, 2020 4:45 pm
by nukkxx5058
Gorgeous !! Thank you for this great mod !

RE: Terrain Mod (v1.0)

Posted: Mon Nov 09, 2020 12:30 am
by mroyer
Posted a mild update to escarpments in the opening post (v2.1).

Getting smoother escarpment joins has proved tricky - I believe the engine selects the wrong image for the hex adjacent to the escarpment hex. So, I've done about as best I can, although I might revisit it again someday.

-Mark R.

RE: Terrain Mod (v1.0)

Posted: Tue Dec 01, 2020 3:18 pm
by Sieppo
Thanks for this! Will use it in my next game. Happy that this is now possible with the alt-function. Looking forward to all the mods [:)]!

RE: Terrain Mod (v1.0)

Posted: Mon Dec 07, 2020 1:58 am
by Tanaka
Thanks for this mod!

RE: Terrain Mod (v1.0)

Posted: Wed Dec 09, 2020 8:24 pm
by Amom
Thanks a lot. I like it so much.

RE: Terrain Mod (v1.0)

Posted: Sat Dec 12, 2020 3:26 pm
by ASHBERY76
This should be used as vanilla.

RE: Terrain Mod (v1.0)

Posted: Sat Dec 12, 2020 3:30 pm
by mroyer
Thanks everyone.

I'm working on a next-version that will include improved escarpments (more like the canyon imagery), sharper winter forests, and fixed a few other minor issues like some slightly misaligned road joins.

-Mark R.

RE: Terrain Mod (v1.0)

Posted: Sun Dec 13, 2020 1:47 am
by mroyer
Coming soon, new escarpments.
I cannot get rid of the sharp transition at the hex edge - I think it's something coded directly into the game engine so this may be as good as I can get.
-Mark R.


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RE: Terrain Mod (v1.0)

Posted: Sun Dec 13, 2020 9:56 am
by Tchey
Really nice mod, could easily be default official ingame rendering.