How much strength is required to take a neighboring hex?
Posted: Fri Aug 14, 2020 10:45 pm
When units walk into uncontested territory, you gain control of all the surrounding hexes.
If there is a unit nearby, of course, you do not get the hexes that border that unit.
Unless of course you have overwhelming numbers, in which case you can take control of a hex even when there is an opposing unit nearby.
However, sometimes with small or understrength units like AI Sentinels or un-reinforced militia, you don't take control of adjacent hexes even when they are completely uncontested.
I have a pair of motorized militia units which have taken losses that will never be replaced, and if they move into a hex alone, they don't get the adjacent hexes, but if they BOTH go into the same tile, then I gain control of all neighboring (uncontested) tiles. I also gain control of any tiles neighboring both units if they happen to be in different tiles.
So clearly, there is a minimum threshold for taking control of adjacent territory. Does anybody know what this is?
-Is it based on numbers alone?
-Or does it use a stat like "Recon"?
-Do all unit types count equally?
-Or do they have to be armed?
I've looked in the manual and haven't found any wisdom on this point.
If there is a unit nearby, of course, you do not get the hexes that border that unit.
Unless of course you have overwhelming numbers, in which case you can take control of a hex even when there is an opposing unit nearby.
However, sometimes with small or understrength units like AI Sentinels or un-reinforced militia, you don't take control of adjacent hexes even when they are completely uncontested.
I have a pair of motorized militia units which have taken losses that will never be replaced, and if they move into a hex alone, they don't get the adjacent hexes, but if they BOTH go into the same tile, then I gain control of all neighboring (uncontested) tiles. I also gain control of any tiles neighboring both units if they happen to be in different tiles.
So clearly, there is a minimum threshold for taking control of adjacent territory. Does anybody know what this is?
-Is it based on numbers alone?
-Or does it use a stat like "Recon"?
-Do all unit types count equally?
-Or do they have to be armed?
I've looked in the manual and haven't found any wisdom on this point.