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[1.05b1] Changes in SHQ result in free resources

Posted: Sat Aug 22, 2020 1:31 pm
by Malevolence
Per the image, changes in SHQ results in significant changes in resources on next turn.

In an attempt to move the SHQ. See, [1.05b1] Cannot strategic move SHQ

(1) Raise a new 2nd SHQ
(2) Change zones to command by new 2nd SHQ
(3) Change militia and independent units to new 2nd SHQ (otherwise more wild things happen)
(4) Do not transfer resources
(5) Close old 1st SHQ
(6) End turn

All new resources calculated. The change in industrial points was most interesting as I didn't believe zone's stored or used them.

Is the inventory for the SHQ the zone inventory where it resides? That's a good idea so that any SHQ can move easily, but perhaps a tabular report of each zone's inventory would be helpful for all concerned.

As an aside, independent units and militia SHQ HQ should be based on their current zone's SHQ. Some interesting errors occur otherwise.

Image

Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics.

For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53.

RE: [1.05b1] Changes in SHQ result in free resources

Posted: Sat Aug 22, 2020 1:33 pm
by Malevolence
Also, leaves the old 1st SHQ Commander in a state of purgatory.

Image

RE: [1.05b1] Changes in SHQ result in free resources

Posted: Mon Aug 24, 2020 1:12 pm
by Vic
I'll fix Wane Burke for the upcoming beta. For the other main issue i'll need a save game please. I cannot repeat it in my game.

Best wishes,
Vic

RE: [1.05b1] Changes in SHQ result in free resources

Posted: Sun Sep 13, 2020 8:09 pm
by Malevolence
ORIGINAL: Vic

I'll fix Wane Burke for the upcoming beta. For the other main issue i'll need a save game please. I cannot repeat it in my game.

Best wishes,
Vic

See Turns 73-78 in the savegames.